GoldenEye 007: Difference between revisions

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(Some touchups and updates, Youtube template, release dates)
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{{Infobox VG
{{Infobox VG
|image    = [[File:James_Bond_Golden_Eye_007.jpg|300px]]
|developer = Eurocom
|developer = Eurocom
|publisher = Activision
|publisher = Activision
|series = ''James Bond''
|series   = ''James Bond''
|genre = First-Person Shooter
|released  = {{vgrelease|NA=November 2, 2010|AUS=November 3, 2010|EU=November 5, 2010}}{{vgrelease|JP=June 30, 2011}}
|modes = Single-Player, Multiplayer
|genre     = First-Person Shooter
|input = Wii Remote, Nunchuk, Classic Controller, GC Controller.
|modes     = Single-Player, Multiplayer
|image = [[File:James_Bond_Golden_Eye_007.jpg|300px]]
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
}}
}}


'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]], and the Nintendo DS handheld game console. It is based on the 1995 James Bond film ''GoldenEye''. The game was officially announced by Nintendo at their E3 2010 conference presentation. A Nintendo DS version was also in development and was to be produced by n-Space. The game was released on November 2nd, 2010, as was another Bond game, ''Blood Stone''.
'''''GoldenEye 007''''' is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the [[Wii]]. It is loosely based on the 1995 James Bond film ''GoldenEye''.
 
The new ''GoldenEye 007'' is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.


== Problems ==
== Problems ==
=== Gamecube Controller Config ===
To use a Wiimote, Under Config > GameCube Port 1 must be set to <Nothing>.
=== Wiimote Controller Config ===
To use a Gamecube Controller, Under Wiimote Settings > Wiimote 1 must be set to <None>.
=== Crash With Some Guns ===
=== Crash With Some Guns ===
A crash occurs when some guns are shot, disable "Load Native Mipmaps" to address this.
A crash occurs when some guns are shot, disable "Load Native Mipmaps" to address this.
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=== Top Half Graphic Glitch ===
=== Top Half Graphic Glitch ===
Disable fog under hacks in Graphics.
Disable fog under hacks in Graphics.
=== Controls ===
GoldenEye is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.


=== Graphic Glitches When Reloading. ===
=== Graphic Glitches When Reloading. ===
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== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=NoVVDn4qeKg GoldenEye 007 on Dolphin Emulator (720p)]
{{youtube|NoVVDn4qeKg|GoldenEye 007 on Dolphin Emulator (720p)}}
*[http://www.youtube.com/watch?v=6-K8eRbhcSY GoldenEye 007 (Wii) on Dolphin Emulator (1080P)]
{{youtube|6-K8eRbhcSY|GoldenEye 007 (Wii) on Dolphin Emulator (1080P)}}
*[http://www.youtube.com/watch?v=PYQLkgaZVT4 GoldenEye 007 on Dolphin R6727 Emulator]
{{youtube|PYQLkgaZVT4|GoldenEye 007 on Dolphin R6727 Emulator}}
*[http://www.youtube.com/watch?v=5y0Hmu1eGmw GoldenEye 007 Wii | (Dolphin Emulator)]
{{youtube|5y0Hmu1eGmw|GoldenEye 007 Wii (Dolphin Emulator)}}
*[http://www.youtube.com/watch?v=YN9SItca4l0 Dolphin | GoldenEye 007 Gameplay]
{{youtube|YN9SItca4l0|Dolphin GoldenEye 007 Gameplay|br}}


[[Category:First-person shooter games]]
[[Category:First-person shooter games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Multiplayer games]]
[[Category:Multiplayer games]]

Revision as of 05:35, 9 November 2012

GoldenEye 007
James Bond Golden Eye 007.jpg
Developer(s) Eurocom
Publisher(s) Activision
Series James Bond
Platform(s) Wii
Release date(s) NA November 2, 2010
EU November 5, 2010
AUS November 3, 2010
JP June 30, 2011
Genre(s) First-Person Shooter
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: GoldenEye 007
Playable
GameIDs
See also...

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GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii. It is loosely based on the 1995 James Bond film GoldenEye.

The new GoldenEye 007 is a reimagining of the 1997 Nintendo 64 video game of the same name, which was itself a loose interpretation of the 1995 film. Pierce Brosnan starred in the film and his likeness was used as the N64 GoldenEye, but the 2010 game uses the likeness of the new Bond, Daniel Craig, and has modified the story and the character to match. Gameplay is very similar to the 1997 game, but with a variety of updates to the AI system, level designs, and of course, an entirely new graphics engine.

Problems

Crash With Some Guns

A crash occurs when some guns are shot, disable "Load Native Mipmaps" to address this.

Top Half Graphic Glitch

Disable fog under hacks in Graphics.

Controls

GoldenEye is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.

Graphic Glitches When Reloading.

To fix the glitch when reloading, just open the graphic's menu after loading.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with GoldenEye 007 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21278 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5411 Windows 7 x64 AMD Phenom II X4 965 @ 3.4GHz ATI Radeon HD 5770 GoldenEye 007 on Dolphin Emulator (720p)
r6316 Windows 7 x64 Intel Core i7-950 @ 3233MHz nVidia GeForce GTX 470 GoldenEye 007 Wii (Dolphin Emulator)
r6569 Windows 7 x64 AMD Phenom II X4 @ 3.7GHz ATI Radeon HD 5770 25-45 FPS at first map,GoldenEye 007 (Wii) on Dolphin Emulator (1080P)
r6727 Windows 7 x64 Intel Core i5-750 @ 2.8GHz nVidia GeForce 8600 GT GoldenEye 007 on Dolphin R6727 Emulator
r7325 Linux Debian x86_64 AMD Phenom II X6 @ 2.8GHz nVidia GeForce 8600 GT Too slow for the moment: 10-15 FPS
r7451 Mac OS X 10.6.7 Intel Core i3 @ 3.2GHz ATI Radeon HD 5670 Averages 70% speed, graphics glitches when reloading
3.0-198 Linux x86_64 Lubuntu 11.10 AMD Athlon II X2 @ 2.8GHz ATI Radeon HD 5770 Gets about 20FPS, not perfect but playable. Theredbaron
3.0-198 Windows 7 x64 AMD Phenom II X6 1090T @ 3.2GHz ATI Radeon HD 5700 hd 1080-100% speed - 30 FPS graphics glitches when reloading Hjenovah
3.0-204 Linux Mint 11 x86 Intel Core i5-2500K AMD Radeon HD 6670 HD 720p-100% speed - 30 FPS graphics glitches when reloading and Graphics hack needs EFB copy on Texture instead of RAM to avoid giant graphic bug over the top half frame
3.0-409 Windows 7 x64 AMD Phenom II X6 1055T AMD Radeon HD 5830 HD 720p - 24-30 FPS in one player, and 17-25 FPS in 4 multiplayer players depending of the scenario,but stable playable,I forced the FPS for stable in 75 FPS for more performance.
3.0-421 Windows 7 x64 AMD Athlon 64 X2 4800+ @ 2.4GHz AMD Radeon HD 4670 Gets about 15~ 20 FPS, not perfect but playable. Problems with audio sync. Increased performance using "Fast Midmaps" and "Fast Display List"

Gameplay Videos