Gotcha Force
Gotcha Force | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Release date(s) | JP November 27, 2003 NA December 3, 2003 EU February 20, 2004 AUS November 29, 2007 |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The lid to the toy box has blown off its hinges and the toys are ready to rumble in Gotcha Force (ガチャフォース). It's toy versus toy in this over-the-top 3D action shooter. You can create your own fighting force with over 100 unique characters. Up to four players can battle for control in four-player battle mode or two against two. Play against your friends or work together to defeat your evil foes. For more characters, you can trade with your teammate to assemble a powerful unit and roll on to victory.
Problems
Force 20 Glitch Invalid Reads
With Dolphin default settings, a glitch commonly called the "Force 20 Glitch" does not work properly in Dolphin. While the behavior is fairly close to console, Dolphin is actually too lenient and will often continue when the real game would crash. As well, it may throw up "Invalid Read" errors that can be pushed through.
For proper behavior, Enable MMU is required. **Note**: This glitch can corrupt the emulated memory card, so be very careful when performing the glitch with or without MMU.
Enhancements
Widescreen
The Widescreen Hack has issues with 2D scaling and position. The PAL version was made by Ralf.
NTSC-U
C220B90C 00000003 3C803FAB 90810024 C0A10024 EFA500B2 60000000 00000000 C20975B8 00000004 3C803B19 6084999A 90830F40 3C80BF40 60840000 90830F4C 38800001 00000000 C2051688 00000004 3C803B19 6084999A 90830F40 3C80BF40 60840000 90830F4C 38800001 00000000
PAL http://www.gc-forever.com/forums/viewtopic.php?f=38&t=3352
042C91A4 3FE38E39 042C9214 3FE38E39
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Enable MMU | On | Allows proper "Force 20 Glitch" Behavior |
Version Compatibility
The graph below charts the compatibility with Gotcha Force since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-3858 | Windows 10 | AMD A6-3420m | AMD Radeon 7670m | 74-100% speed (if there are certain borgs on the map), no issues, no settings changed. I'll keep tweaking, try to get 100% speed all the time. | titegtnodI |
5.0-12247 | Windows 10 | Intel Core i7-10750H 2.6 GHz | NVIDIA GeForce RTX 2070 Max-Q | Runs flawlessly at 100% speed (60FPS) during gameplay. Played with Widescreen Hack AR Code. Settings: Direct3D 11 at 3x Native, 2x MSAA, 1x AF. | MasterBlaster |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Enable MMU (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 5.0
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 2500+ revisions
- GameCube games