| Progress Continues
We've already had 12927 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Guitar Hero: Metallica
|Guitar Hero: Metallica|
|Developer(s)||Neversoft, Budcat Creations|
|Release date(s)|| NA March 29, 2009|
EU May 29, 2009
AUS May 27, 2009
|Mode(s)||Single-player, Multiplayer (4), Online (8)|
|Input methods||Wii Remote, Guitar Controller, Drum Controller, USB Microphone|
Nothing Else Matters, because Guitar Hero: Metallica will focus on the career and songs of Metallica. With 28 Metallica songs and 21 other songs that influenced the band, fans will love to Ride The Lightning playing guitars, drums, and singing vocals alongside Kirk Hammett, Lars Ulrich, James Hetfield, and Robert Trujillo. So Hit The Lights, put some Whiskey In The Jar and be the Hero of the Day!
This title requires a USB microphone.
Hang Post First Song
Videos have odd corrupt limes.
Invisible Band Logos
Band Logos may not appear properly unless EFB Copies to Texture Only is disabled.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Guitar Hero: Metallica since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-2100 @ 3.1GHz||NVIDIA GeForce 9800 GTX+||distorted sound + lag||djlastnight|
|Windows 7||Intel Core i7-3770K @ 3.5GHz||ATI Radeon HD 6950 2GB||Actually plays pretty good now days, this is a game I think would work greatly with the upcoming AX HLE implementation||Duke Nukem|
|Windows 8.1||Intel Core i7-3770 @ 3.9GHz||AMD Radeon HD7850 2GB||Audio Desync is fixed||BrenoPCGamer|
|Windows 10||Intel Core 2 Quad Q9505 @ 2.83GHz||NVIDIA GeForce GTX 650||60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA.||jonasbantunes|