Guitar Hero: Metallica: Difference between revisions

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|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled.
|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled.
|dspengine = HLE
|dspengine = HLE
|dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is recommended in this case.
|dspenginenotes = DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is still recommended for this game.
}}
}}



Revision as of 09:20, 19 November 2012

Guitar Hero: Metallica
GHMetallica.jpg
Developer(s) Neversoft, Budcat Creations
Publisher(s) Activision
Series Guitar Hero (expansions)
Platform(s) Wii
Release date(s) NA March 29, 2009
AUS May 27, 2009
Genre(s) Rhythm
Mode(s) Single-player, multiplayer
Input methods Guitar controller, Drum controller, Microphone
Compatibility 4Stars4.pngEdit rating: Guitar Hero: Metallica
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Guitar Hero: Metallica is a music video game developed by Neversoft and distributed by Activision. The game was released in North America on the PlayStation 3, Wii, and Xbox 360 on March 29, 2009 and on PlayStation 2 on April 14, 2009, with a European release in May 2009. Guitar Hero: Metallica is the second game of the Guitar Hero series to focus on the career and songs of one band following Guitar Hero: Aerosmith.

Problems

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Direct3D9

Audio

Config Setting Notes
DSP Emulator Engine HLE DSP LLE should be used for a game like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles for just a little bit, HLE is still recommended for this game.

Version Compatibility

The graph below charts the compatibility with Guitar Hero: Metallica since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21395 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7689 Windows 7 x64 Intel i3-2100 Sandy Bridge @ 3.1GHz nVidia GeForce 9800 GTX+ distorted sound + lag djlastnight
3.0-830 x64 Windows 7 Ultimate SP1 x64 Intel Core i7-3770K Ivy Bridge @ 3.5GHz (3.9GHz Turbo Boost) ATi Radeon HD 6950 2GB Use Direct3D9, EFB Copy to Texture for less graphical issues and HLE Emulation as sound output although the sound crackles just a little bit sometimes, the game is to slow with DSP LLE but can also be slow with HLE on stages with huge crowds and a lot going on. Also works great with Wiimote connected to a real guitar, have done a couple of songs in career mode just fine Duke Nukem

Gameplay Videos

Template:Navigation Guitar Hero