Difference between revisions of "Guitar Hero Smash Hits"

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m (Text replacement - "Navigation Guitar Hero" to "Navigation/Guitar Hero")
(Did some mild testing with the audio backend and EFB copy methods, which are the root causes for the lag and sound distortion. Added my findings to the page to see if it might help anyone else. Can be removed if required, just sharing what worked for me.)
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== Problems ==
 
== Problems ==
 
=== Sound ===
 
=== Sound ===
Distorted sound and major lag
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=== Distorted Sound ===
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Can be fixed using '''DSP HLE Emulation''' with Dolby PL II Decoder using the '''OpenAL Backend''', with latency set to '''1'''.
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=== Major Lag ===
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Caused by EFB copies storing to RAM (and textures); Set to '''Store EFB Copies to Texture Only''' under Hacks to stablize
  
 
== Configuration ==
 
== Configuration ==
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{{VersionCompatibility}}
 
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{{VersionCompatibilityVersion|4.0-8700|****|}}
 
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{{testing/entry|revision=4.0-8700|OS=Windows 10|CPU=Intel Core i7 3770K @ 4.1GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a somewhat stable 60FPS; Special fixes include Wii Clock override to 139%, DSP HLE emu with Dolby PL II Decoder and OpenAL Backend with latency of 1 (for audio cracking); Have to set store EFB copy to texture to keep the framerate at 60, and stable. Also used D3D plugin at 4X Native resolution; Main cause of lag is due to EFB copying to RAM and tex, set it to texture only to fix this.|tester=Anonymous}}
 
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Revision as of 00:45, 24 January 2016

Guitar Hero Smash Hits
GHSH.jpg
Developer(s) Beenox Studios
Publisher(s) RedOctane
Series Guitar Hero
Platform(s) Wii
Release date(s) NA June 16, 2009
Genre(s) Music, Rhythm
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (8)
Input methods Wii Remote, Guitar Controller, Drum Controller, Microphone
Compatibility 5Stars5.pngEdit rating: Guitar Hero Smash Hits
Perfect
GameIDs SXCP52, SXCE52
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Guitar Hero Smash Hits (titled Guitar Hero Greatest Hits in Europe and Australia) is a music video game making part of the Guitar Hero series. The game features 48 songs originally featured in five previous games in the series—Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour.

The game reuses many elements from previous titles in the series, including Guitar Hero World Tour and Guitar Hero: Metallica. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.

Problems

Sound

Distorted Sound

Can be fixed using DSP HLE Emulation with Dolby PL II Decoder using the OpenAL Backend, with latency set to 1.

Major Lag

Caused by EFB copies storing to RAM (and textures); Set to Store EFB Copies to Texture Only under Hacks to stablize

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Guitar Hero Smash Hits since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-15943 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-8700 Windows 10 Intel Core i7 3770K @ 4.1GHz NVIDIA GeForce GTX 970 Runs at a somewhat stable 60FPS; Special fixes include Wii Clock override to 139%, DSP HLE emu with Dolby PL II Decoder and OpenAL Backend with latency of 1 (for audio cracking); Have to set store EFB copy to texture to keep the framerate at 60, and stable. Also used D3D plugin at 4X Native resolution; Main cause of lag is due to EFB copying to RAM and tex, set it to texture only to fix this. Anonymous

Gameplay Videos