Gun: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-gun
|forumlink = https://forums.dolphin-emu.org/Thread-gc-gun
|wikipedia = Gun (video game)
|wikipedia = Gun_(video_game)
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Boot Screen Hang / Glitch ===
=== Crashing ===
With {{revision|5.0-6004}}, post the intro video a publisher credits screen appears correctly regardless of video backend but then the title hangs.
Having many enemies on screen results in crashes, refer {{Issue|10963}}.


In older revisions the boot screen is rendered incorrectly: with OpenGL the screen appears as a series of squares; with Direct3D, it appears  crammed into the top left corner. This bug was recorded in {{revision|4.0-3583}}, but has been seen in previous versions of at least {{revision|4.0}}. Fixed for OpenGL in {{revision|4.0-4603}}, but still broken in D3D.
=== <s>Start Up Crash</s> ===
Title gets stuck on publisher credits, refer {{issue|10963}}. Fixed since at least {{revision|5.0-13605}}.
 
=== <s>Music</s> ===
Music constantly restarts and cuts itself off, refer {{Issue|10963}}. Fixed since at least {{revision|5.0-13605}}.
 
=== <s>Corrupt Models</s> ===
Various 3d models, particularly the horses, collapse in on themselves, refer {{Issue|10963}}. Fixed since at least {{revision|5.0-13605}}.
{{image|Gun Collapsed horse.jpg|Collapsed horse|br}}
 
=== <s>Boot Screen Glitch</s> ===
In older revisions the boot screen is rendered incorrectly.
{{image|GunBoot.png|OpenGL: The mosaic effect}}
{{image|GunBoot.png|OpenGL: The mosaic effect}}
{{image|GunBoot2.png|Direct3D: Almost there...|br}}
{{image|GunBoot2.png|Direct3D: Almost there...|br}}


Refer {{issue|10755}}.
In latest the newest development builds, rendering works correctly regardless of backend. Refer {{issue|10755}}.


}}}}
}}}}
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{{VersionCompatibilityVersion|4.0-4603|****|Intro renders correctly with OpenGL}}
{{VersionCompatibilityVersion|4.0-4603|****|Intro renders correctly with OpenGL}}
{{VersionCompatibilityVersion|5.0-6004|*|}}
{{VersionCompatibilityVersion|5.0-6004|*|}}
{{VersionCompatibilityVersion|5.0-13605|***|Crashes in some situations but can be completed by saving frequently and having enough patience}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-6484|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset.|tester=Xerxes}}
{{testing/entry|revision=4.0-6484|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset.|tester=Xerxes}}
{{testing/entry|revision=5.0-13605|OS=Windows 10|CPU=Intel Xeon E3-1245 @ 3.3 GHz|GPU=NVIDIA GeForce GTS 450|result=I played and finished the game (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 and 60. The game repeatedly froze during specific missions, cut-scenes or in the pause menu. It was possible to get through by trying again (up to 6-8 attempts in the worst cases) and saving very frequently. Regarding the problems mentioned on this page: I never froze on the publisher credits (even though I launched the game dozens of times) and I never had corrupt 3D models. I'm not sure about sound/music issues, but there was nothing obvious. I think the compatibility should be upgraded to 3 stars.|tester=Nolendil}}
{{testing/end}}
{{testing/end}}


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<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=qVwdHqit1Do|cap1=(60FPS Playable on YouTube) Dolphin Emulator 4.0-4672 - GUN (1080p HD) - Nintendo GameCube
|vid1=lI-jaQ52QDE|cap1=Gun 🔥[4K Dolphin Emulator 🐬 3840 x: 2160 Gameplay]🔥 - 👾GameCube 2160P/60FPS!📺
|vid2=DiE4weWsr_0|cap2=Dolphin Emulator 4.0.2 - GUN (1080p HD) - Nintendo GameCube
|vid2=DiE4weWsr_0|cap2=Dolphin Emulator 4.0.2 - GUN (1080p HD) - Nintendo GameCube
|vid3=mdHNR1MX-OA|cap1=Gun [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid3=mdHNR1MX-OA|cap3=Gun [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid4=Wqt6eXeF3uE|cap4=GUN - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13191 [1080p] - GameCube
|vid5=qVwdHqit1Do|cap5=(60FPS Playable on YouTube) Dolphin Emulator 4.0-4672 - GUN (1080p HD) - Nintendo GameCube
 
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 23:24, 18 March 2024

Gun
Gun.jpg
Developer(s) Neversoft
Publisher(s) Activision
Platform(s) GameCube
Release date(s) NA November 17, 2005
EU November 25, 2005
Genre(s) Action-adventure, Third-person shooter, Western, Stealth
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Gun
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

You can experience the lawless Wild West as gunslinger Colton White in the action title Gun. Traverse an expansive world where you'll encounter outlaws, Native Americans, corrupt lawmen, and army psychopaths. You can assault a fort, hunt for bounties, and upgrade your equipment as you battle through a variety of gameplay styles. Gun also features a story written by Hollywood script writer Randall Jahnson.

Emulation Information

16:9

Gun has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Crashing

Having many enemies on screen results in crashes, refer issue 10963.

Start Up Crash

Title gets stuck on publisher credits, refer issue 10963. Fixed since at least 5.0-13605.

Music

Music constantly restarts and cuts itself off, refer issue 10963. Fixed since at least 5.0-13605.

Corrupt Models

Various 3d models, particularly the horses, collapse in on themselves, refer issue 10963. Fixed since at least 5.0-13605.

Boot Screen Glitch

In older revisions the boot screen is rendered incorrectly.

In latest the newest development builds, rendering works correctly regardless of backend. Refer issue 10755.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Gun since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-6484 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Playable with default settings. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset. Xerxes
5.0-13605 Windows 10 Intel Xeon E3-1245 @ 3.3 GHz NVIDIA GeForce GTS 450 I played and finished the game (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 and 60. The game repeatedly froze during specific missions, cut-scenes or in the pause menu. It was possible to get through by trying again (up to 6-8 attempts in the worst cases) and saving very frequently. Regarding the problems mentioned on this page: I never froze on the publisher credits (even though I launched the game dozens of times) and I never had corrupt 3D models. I'm not sure about sound/music issues, but there was nothing obvious. I think the compatibility should be upgraded to 3 stars. Nolendil

Gameplay Videos