Harry Potter and the Prisoner of Azkaban: Difference between revisions

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(→‎Problems: adding new problem with transitions since someone else reported it)
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=== Transitions ===
=== Transitions ===
Since at least {{4.0-271}} transitions between cutscenes/menus and gameplay will cause Dolphin to hang at 0 FPS for 5-10 seconds before resuming normally.
Since at least {{revision|4.0-271}} transitions between cutscenes/menus and gameplay will cause Dolphin to hang at 0 FPS for 5-10 seconds before resuming normally.


== Configuration ==
== Configuration ==

Revision as of 05:39, 26 January 2015

Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Harry Potter
Platform(s) GameCube
Release date(s) JP 26 June 2004
NA 2 June 2004
EU 29 May 2004
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 3Stars3.pngEdit rating: Harry Potter and the Prisoner of Azkaban
Starts
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Harry Potter and the Prisoner of Azkaban is a 2004 video game that was released concurrently with the film release of Harry Potter and the Prisoner of Azkaban. Both the game and the film were based on J. K. Rowling's Harry Potter and the Prisoner of Azkaban, the third novel in the Harry Potter series.

Problems

VP6 Videos

Videos are messed up, appearing scrambled, refer issue 5046. This was improved by 4.0-593, however stuttering, vertical line artifacting, and other glitches may still occur. There is no known fix at this time.

Transitions

Since at least 4.0-271 transitions between cutscenes/menus and gameplay will cause Dolphin to hang at 0 FPS for 5-10 seconds before resuming normally.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Harry Potter and the Prisoner of Azkaban since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21395 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Barely playable. Intro videos are played incorrectly (random shapes mostly in blue, red and gray). Framerate is pretty low (15-18 FPS). Voices (and maybe other sounds) are missing from cutscenes. However, the game seemed to work for the 5 min I spent on it and would probably be playable if it had a better framerate. Tested with default settings and DSP HLE. Nolendil
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Harry Potter and the Prisoner of Azkaban HD Widescreen Hack Spartacus
4.0-271 Windows 7 x64 Intel Core i5-3270 @ 3.2GHz nVidia GeForce GTX 660 Playable if you turn sound off, because sound laggy even at DSP LLE. FPS ~23. After cutscenes FPS goes to 0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FPS still will be the same) Moneyvova
4.0-595 Windows 7 x64 AMD Athlon II x3 455 @ 3.3GHz AMD Radeon HD 7770 Barely functioning. Sound was turned completely off. FPS barely held 12. As stated, VP6 video is patched, though still glitchy. OpenGL Backend, IR native, AA none, Filtering 1x, disabled scaled EFB copy, copies to RAM with cache, fast TCA, virtual external frame buffer. TheUltimaXtreme
4.0-1340 Windows 7 x64 Intel Core i5-4570 @ 3.6GHz AMD Radeon HD 4870 FPS ~ 30. Major bugs in game logic and physics, glitchy video, random in-game hangups and stutters, vanishing music Unruval
4.0-5308 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Starts, but unplayable. Drops to 60% for extended periods of time and then will randomly come back to 100% for no discernible reason. Long hangs during transitions such as opening/closing the menus or coming out of cutscenes. You can only run while moving at an angle strangely so even going in a straight line efficiently is a challenge, having to zigzag or else deal with slow movement speed on top of the massive slowdowns. VP6 videos play, but often stutter or repeat segments of the cutscene. These glitches might be manageable if the game would run at full speed, but combined it makes for a very bad experience trying to play the game. Xerxes

Gameplay Videos