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Harry Potter and the Prisoner of Azkaban
|Harry Potter and the Prisoner of Azkaban|
|Release date(s)|| EU 29 May 2004|
NA 2 June 2004
JP 26 June 2004
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GAZF69, GAZE69, GAZJ13, GAZM69, GAZI69, GAZH69, GAZD69, GAZP69, GAZJ69, GAZS69|
Harry Potter and the Prisoner of Azkaban is a 2004 video game that was released concurrently with the film release of Harry Potter and the Prisoner of Azkaban. Both the game and the film were based on J. K. Rowling's Harry Potter and the Prisoner of Azkaban, the third novel in the Harry Potter series.
Since at leasttransitions between cutscenes/menus and gameplay will cause Dolphin to hang at 0FPS for 5-10 seconds before resuming normally.
There is slowdown with the default clock, overclocking makes it worse and if you underclock it the fps goes up and the sound no longer lags however the rest of the game slows down and voices are desynched. Tested on. Fix is unknown.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Harry Potter and the Prisoner of Azkaban since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.5||Intel Core i7 @ 2.2GHz||AMD Radeon HD 6750M||Barely playable. Intro videos are played incorrectly (random shapes mostly in blue, red and gray). Framerate is pretty low (15-18FPS). Voices (and maybe other sounds) are missing from cutscenes. However, the game seemed to work for the 5 min I spent on it and would probably be playable if it had a better framerate. Tested with default settings and DSP HLE.||Nolendil|
|Windows||Intel Core 2 Quad Q9450 @ 3.4GHz||AMD Radeon HD 6950||Harry Potter and the Prisoner of Azkaban HD Widescreen Hack||Spartacus|
|Windows 7 x64||Intel Core i5-3270 @ 3.2GHz||nVidia GeForce GTX 660||Playable if you turn sound off, because sound laggy even at DSP LLE. FPS ~23. After cutscenes FPS goes to 0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FPS still will be the same)||Moneyvova|
|Windows 7 x64||AMD Athlon II x3 455 @ 3.3GHz||AMD Radeon HD 7770||Barely functioning. Sound was turned completely off. FPS barely held 12. As stated, VP6 video is patched, though still glitchy. OpenGL Backend, IR native, AA none, Filtering 1x, disabled scaled EFB copy, copies to RAM with cache, fast TCA, virtual external frame buffer.||TheUltimaXtreme|
|Windows 7 x64||Intel Core i5-4570 @ 3.6GHz||AMD Radeon HD 4870||FPS ~ 30. Major bugs in game logic and physics, glitchy video, random in-game hangups and stutters, vanishing music||Unruval|
|Linux Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GTX 650||Starts, but unplayable. Drops to 60% speed and then will pop back to 100% for no discernible reason. Long hangs during transitions such as opening/closing the menus or coming out of cutscenes. Harry only runs while moving at an angle strangely so you have to zigzag constantly or else deal with slow movement speed on top of constant slowdowns. VP6 videos play, but often stutter or repeat segments of the cutscene. These glitches combined make for a very frustrating experience trying to play the game.||Xerxes|