| Progress Continues
We've already had 9211 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu
|Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu|
|Platform(s)||Virtual Console, Sega Genesis|
|Release date(s)|| Sega Genesis/Mega Drive|
JP July 1, 1989
NA August 14, 1989
EU September, 1990
JP September 9, 2008
|Genre(s)||Beat 'em up|
|Input methods||GameCube Controller, Classic Controller|
Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu In the mood to punch, kick and knock the daylights out of a bunch of wicked thugs? If the answer's "Yes", be prepared to receive your own fair share of hard knocks, because these goons are tough. And you'll need brains as well as brawn since an intricate maze of passages leads you closer and closer to victory. Passages which you'll have to find. You're Kenshiro, a renegade with a dream to free your people from a life of oppression. A master of Hokuto Shinken, the most elite practice of the martial arts; you're about to experience hand-to-hand combat that never lets up. You're swift, you're lethal, you're good. But are you good enough to outsmart layers of labyrinths; battalions of beasts; and scores of setbacks? Are you good enough to survive the Last Battle?
There are no reported problems with this title.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 1 (Safe)||Avoid stuttering video|
The graph below charts the compatibility with Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: