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House of the Dead: Overkill
|House of the Dead: Overkill|
|Series||The House of the Dead|
|Release date(s)|| NA February 10, 2009|
EU February 13, 2009
AUS February 19, 2009
JP September 17, 2009
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
|GameIDs||RHOE8P, RHOJ8P, RHOP8P|
The House of the Dead: Overkill charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.
Survival horror as it's never been seen before! A pulp-style take on the classic Sega light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.
The game will stutter as new areas load. This happens on real consoles as well, but can be accounted for on Dolphin by enabling Speed Up Disc Transfer Rate under the games Properties.
Dual Core Problems
If you experience double images while playing, uncheck "Ignore Format Changes". Default since at least.
$60FPS [Nick Reynolds] 055AB344 42700000
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected with the following Gecko code. Use either x4 or x8, whichever is closer to the Internal Resolution you are running. You can change the Brightness line to increase or reduce the bloom brightness by replacing 3f400000 (float value = 0.75) using a float value to hex converter.
$Bloom for x4 IR A8000000 00000000 C215E574 00000002 5484E13E 5463F0BE 7C660734 00000000 C215D0DC 00000003 39400017 54C6F0BE 54E7F0BE 5508F0BE 5529F0BE 00000000 C215D154 00000002 54C6103A 54E7103A 7F05C378 00000000 C215D494 00000003 3C608000 C0031820 EC6000F2 FC00181E 60000000 00000000 04001820 3f400000 //Brightness E0000000 80008000
$Bloom for x8 IR A8000000 00000000 C215E574 00000002 5484D97E 5463E8FE 7C660734 00000000 C215D0DC 00000003 39400017 54C6E8FE 54E7E8FE 5508E8FE 5529E8FE 00000000 C215D154 00000002 54C61838 54E71838 7F05C378 00000000 C215D494 00000003 3C608000 C0031820 EC6000F2 FC00181E 60000000 00000000 04001820 3f400000 //Brightness E0000000 80008000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with House of the Dead: Overkill since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 3.8GHz||ATI Radeon HD 4890||The House Of The Dead: Overkill on Wii/GC Emulator (720p HD)||iNexXxuS|
|Windows 7||Intel Core i5-2500K @ 4.5GHz||NVIDIA GeForce GTX 480||Nearly perfect, very rare minor graphics issues||Brumbek|
|Windows 7||Intel Core i5-2500K @ 4GHz||NVIDIA GeForce 560 Ti||Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.||Arezco|
|Windows 7||Intel Core i5-460M @ 2.53GHz||NVIDIA GeForce GTS 450M||good, set dx9 rendering, set framerate limit to 70FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in videos but slows down the whole game. In videos and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.||dethegeek|
|Windows 8.1||Intel Core i5-3470M @ 3.2 GHz||NVIDIA GeForce GTX 760||Game runs perfecly||zaozabot|