House of the Dead: Overkill: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Line 36: Line 36:
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.0GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.0GHz|GPU=nVidia GeForce 560 Ti|result=Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise.|tester=Arezco}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64 Home edition|CPU=i5 460M @ 2.53 GHz|GPU=NVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. Use DSP LLE to keep video and audio sync. In cinematics and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64 Home edition|CPU=i5 460M @ 2.53 GHz|GPU=NVidia GTX460M|result=good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in cinematics but slows down the whole game. In cinematics and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering.|tester=dethegeek}}
{{testing/end}}
{{testing/end}}



Revision as of 10:50, 16 January 2013

House of the Dead: Overkill
House of the Dead Overkill.jpg
Developer(s) Headstrong Games
Publisher(s) Sega
Series The House of the Dead
Platform(s) Wii
Release date(s) NA February 10, 2009
EU February 13, 2009
AUS February 19, 2009
JP October 31, 2009
Genre(s) Rail shooter
Mode(s) Single-player, Multiplayer
Compatibility 4Stars4.pngEdit rating: House of the Dead: Overkill
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The House of the Dead: Overkill is a first-person rail shooter video game developed by Headstrong Games and published by Sega. It is the fifth game developed in the The House of the Dead series, a prequel to the original House of the Dead chronologically and the first in the series to be released exclusively on a home console. It was released on February 10, 2009 in North America and February 13, 2009 in Europe. The game was released in Japan on September 17, 2009 bundled with the Wii Zapper accessory. The Japanese release, however, had to be drastically censored in order to still get the CERO-D rating.

Problems

Double Images

If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics options. Tested on version 3.0-774.

Anti-aliasing Blur

With Dolphin 3.0 through 3.0-773, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4908 Windows 7 x64 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 4890 The House Of The Dead: Overkill on Wii/GC Emulator (720p HD) iNexXxuS
r7671 Windows 7 x64 Intel Core i5-2500K @ 4.5GHz nVidia GeForce GTX 480 Nearly perfect, very rare minor graphics issues Brumbek
3.0-153 Windows 7 x64 Intel Core i5-2500K @ 4.0GHz nVidia GeForce 560 Ti Perfect. Set EFB Copies to RAM and uncheck Enable Cache, has "ghost images" if set otherwise. Arezco
3.5-144 Windows 7 x64 Home edition i5 460M @ 2.53 GHz NVidia GTX460M good, set dx9 rendering, set framerate limit to 70 FPS (PAL version) to have a normal speed. You may use DSP LLE to keep video and audio sync in cinematics but slows down the whole game. In cinematics and gameplay there is a transparent image which seems to be a zoomed copy of the "normal" rendering. dethegeek

Gameplay Videos