Progress Continues
We've already had 21401 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
House of the Dead: Overkill: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Anti-aliasing Blur: added details, about dx11 vs dx9) |
||
Line 13: | Line 13: | ||
== Problems == | == Problems == | ||
=== Anti-aliasing Blur === | === Anti-aliasing Blur === | ||
With Dolphin 3.0, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. | With Dolphin 3.0 and recent builds, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. Direct3D9 does not have this blur issue. | ||
== Configuration == | == Configuration == |
Revision as of 23:13, 21 August 2011
House of the Dead: Overkill | |
---|---|
Platform(s) | Wii |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
Anti-aliasing Blur
With Dolphin 3.0 and recent builds, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. Direct3D9 does not have this blur issue.
Configuration
No configuration changes are known to affect compatibility for this title.