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House of the Dead: Overkill: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
| | |developer = Headstrong Games | ||
| | |publisher = Sega | ||
| | |series = ''The House of the Dead'' | ||
| | |genre = Rail shooter | ||
| | |released = '''Wii:'''{{vgrelease|NA=February 10, 2009|EU=February 13, 2009|AUS=February 19, 2009|JP=October 31, 2009}} | ||
| | |ratings={{vgratings|ACB = MA15+ (Wii version)|CERO=D|ESRB=M|BBFC=18|PEGI=18+}} | ||
|modes | |modes = Single-player, multiplayer | ||
|platforms | |platforms = [[Wii]] | ||
| | |image = [[File:House_of_the_Dead_Overkill.jpg|300px]] | ||
}} | }} | ||
'''''The House of the Dead: Overkill''''' is a first-person rail shooter video game developed by Headstrong Games and published by Sega. It is the fifth game developed in the ''The House of the Dead'' series, a prequel to the original ''House of the Dead'' chronologically and the first in the series to be released exclusively on a home console. It was released on February 10, 2009 in North America and February 13, 2009 in Europe. The game was released in Japan on September 17, 2009 bundled with the [[Wii]] Zapper accessory. The Japanese release, however, had to be drastically censored in order to still get the CERO-D rating. | |||
== Problems == | == Problems == | ||
=== Anti-aliasing Blur === | === Anti-aliasing Blur === | ||
With Dolphin 3.0 and recent builds, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. Direct3D9 does not have this blur issue. | With Dolphin 3.0 and recent builds, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. Direct3D9 does not have this blur issue. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|gfxbackend=OpenGL or Direct3D9 | |gfxbackend=OpenGL or Direct3D9 | ||
|gfxbackendnotes=Direct3D11 has blurring issues | |gfxbackendnotes=Direct3D11 has blurring issues | ||
}} | }} | ||
== Version Compatibility == | |||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | |||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityClose}} | |||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel i5-2500k @ 4.5Ghz|GPU=nVidia GeForce GTX 480|result=Nearly perfect, very rare minor graphics issues|tester=Brumbek}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Rail shooter games]] | |||
[[Category:Multiplayer games]] |
Revision as of 10:04, 9 September 2011
House of the Dead: Overkill | |
---|---|
Developer(s) | Headstrong Games |
Publisher(s) | Sega |
Series | The House of the Dead |
Platform(s) | Wii |
Release date(s) | Wii:JP October 31, 2009 NA February 10, 2009 EU February 13, 2009 AUS February 19, 2009 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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The House of the Dead: Overkill is a first-person rail shooter video game developed by Headstrong Games and published by Sega. It is the fifth game developed in the The House of the Dead series, a prequel to the original House of the Dead chronologically and the first in the series to be released exclusively on a home console. It was released on February 10, 2009 in North America and February 13, 2009 in Europe. The game was released in Japan on September 17, 2009 bundled with the Wii Zapper accessory. The Japanese release, however, had to be drastically censored in order to still get the CERO-D rating.
Problems
Anti-aliasing Blur
With Dolphin 3.0 and recent builds, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions. However, there is no in-engine issues with anti-aliasing. Direct3D9 does not have this blur issue.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or Direct3D9 | Direct3D11 has blurring issues |
Version Compatibility
The graph below charts the compatibility with House of the Dead: Overkill since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7671 | Windows 7 x64 | Intel i5-2500k @ 4.5Ghz | nVidia GeForce GTX 480 | Nearly perfect, very rare minor graphics issues | Brumbek |
Gameplay Videos
- Headstrong Games (Developer)
- Sega (Publisher)
- The House of the Dead (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Rail shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games
- Rail shooter games
- Multiplayer games