How to Train Your Dragon: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = How to Train Your Dragon
|image     = [[File:HTTYD-Box.jpg|300px]]
|image       = [[File:HTTYD-Box.jpg‎|300px]]
|developer = Étranges Libellules
|developer   = Étranges Libellules
|publisher = Activision
|publisher    = Activision
|series   = How to Train Your Dragon
|genre       = Action-adventure
|released  = {{vgrelease|NA=March 23, 2010|AUS=March 24, 2010|EU|March 26, 2010}}
|modes       = Single-player, Local Multiplayer
|genre     = Action-adventure
|platforms    = PlayStation 3, [[Wii]], Xbox 360, DS
|modes     = Single-player, Multiplayer (2)
|media        = Blu-ray  (PS3), DVD (Xbox 360), Wii Optical Disc (Wii)
|input     = Wii Remote + Nunchuk
|input       = Wii Remote, Nunchuck
|forumlink = http://forums.dolphin-emu.org/Thread-wii-how-to-train-your-dragon
|compatibility = {{RatingsWii|name=How to Train Your Dragon}}}}
|wikipedia = How to Train Your Dragon (video game)
}}


'''How to Train Your Dragon''' is a action-adventure video game developed by Étranges Libellules and published by Activision, and released internationally in March 2010 for the Xbox 360, Playstation 3, Wii, and Nintendo DS consoles. The game is loosely based of the movie of the same name, which is loosely based off the book series.  The player can choose one of two main characters to play as, then proceeds to play through a series of events that occur roughly one year after the events of the movie.
'''How to Train Your Dragon''' is loosely based of the movie of the same name, which is loosely based off the book series.  The player can choose one of two main characters to play as, then proceeds to play through a series of events that occur roughly one year after the events of the movie. The game also features a 2-player local Arcade mode in which the player can battle with a computer opponent, against another player (using either pre-set dragons, locally saved dragons, or dragons exported to a memory device such as an SD card), customize locally saved dragons, and export locally saved dragons to a memory device.


The gameplay is composed of four elements: Training, Mini-games, Quests, and Tournaments.  Training and Tournaments are played in a Mortal Kombat sytle system, with the player able to use light, heavy, and special attacks, as well as string these attacks together into combos that deal greater damage and can stun enemies.  Quests are played in the overworld and are used to advance the story.  There is also a set of Mini-games that earn the player gold (money) and XP (experience).  The gold can be used to by things from the in-game shop while experience contributes to the level of the player's dragon.  As the player's dragon grows in level, it gains Characteristic Points which can be used to upgrade various stats (Health, Strength, etc) as well as unlock new Training, Mini-games, and Dragon Parts.  However, as a player performs Mini-games, Tournaments, and Training (or simply over time), their dragon will lose points from four Status Bars: Food, Heal, Mood, Trust, and Rest.  Rest can be restored by putting the dragon to sleep, all the other stats can be restored with items collected from the overworld (chicken, gems, herbs, etc).  Players can also mix items together into pre-set recipes that will heal several stats at once or even multiple dragons.  Also, the player can customize their dragon using unlocked Dragon Parts (earned by leveling up).
== Problems ==
{{Problems|{{#vardefineecho:problems|


The game also features a 2-player local Arcade mode in which the player can battle with a computer opponent, against another player (using either pre-set dragons, locally saved dragons, or dragons exported to a memory device such as an SD card), customize locally saved dragons, and export locally saved dragons to a memory device.
=== Graphics Glitches ===
Some graphical artifacts can be spotted in the form of lines across the display and rows of pixels in the upper left corner that rapidly change color.


== Problems ==
}}}}
Water textures often use the pink 'missing texture' placeholder.  Some graphical artifacts can be spotted in the form of lines across the display and rows of pixels in the upper left corner that rapidly change color.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              = Enabled
|efb2texonly     = On
|dualcorenotes        =
|efb2texonlynotes = Solves some graphics problems (pink ocean)
|idleskipping          = Enabled
|idleskippingnotes    =
|framelimit            = Auto
|framelimitnotes      =
|fpsforlimit          = Disabled
|fpsforlimitnotes     =
|dsplleonthread        = Disabled
|dsplleonthreadnotes  =
|hletheipll            = Disabled
|hletheipllnotes      =
|skipbios              = Disabled
|skipbiosnotes        =
|recompiler            = JIT
|recompilernotes      =
|lockthreadstocore    = Disabled
|lockthreadstocorenotes=
|screensaver          = Disabled
|screensavernotes      =
|pal60                = Disabled
|pal60notes            =
|sdcard                = Disable
|sdcardnotes          =
|usbkeyboard          = Disabled
|usbkeyboardnotes      =
|graphicsplugin        = DX9
|graphicspluginnotes  =
|aspectratio          = Auto
|aspectrationotes      =
|widescreenhack        = Disabled
|widescreenhacknotes  =
|vsync                = Disabled
|vsyncnotes            =
|anisotropic          = 1x
|anisotropicnotes      = If you have a good graphics card, this can be higher.
|antialiasing          = None
|antialiasingnotes    =
|nativemipmaps        = Enabled
|nativemipmapsnotes    =
|efbscaledcopy        = Enabled
|efbscaledcopynotes    =
|pixellighting        = Disabled
|pixellightingnotes    =
|forcefilter          = Disabled
|forcefilternotes      =
|3dvision              = Disabled
|3dvisionnotes        =
|internalres          = Fractional
|internalresnotes      = Integer works just as well.
|cpuefbaccess          = Disabled
|cpuefbaccessnotes    =
|efbcopy              = Enabled
|efbcopynotes          = Texture Mode
|safetexturecache      = Disabled
|safetexturecachenotes =
|disabledlighting      = Disabled
|disabledlightingnotes =
|disablefog            = Enabled
|disablefognotes      =
|disabledalpha        = Disabled
|disabledalphanotes    =
|xfb                  = Disabled
|xfbnotes              =
|opencl                = Enabled
|openclnotes          = Requires decent graphics card.
|dlistcaching          = Disabled
|dlistcachingnotes    =
|progressivescan      = Disabled
|progressivescannotes  =
|ntscj                = Disabled
|ntscjnotes            =
|dspplugin            = HLE
|dsppluginnotes        =
|hleaudio              = Enabled
|hleaudionotes        =
|dtkmusic              = Enabled
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        = Disabled
|audiothrottlenotes    =
|samplerate            = 48,000 Hz
|sampleratenotes      =
|audiobackend          = DSound
|audiobackendnotes    =
|projectionhack        = None
|projectionhacknotes  =
|patches              = None
|patchesnotes          =
}}
}}
== Version Compatibility ==
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6752|****|}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6551|OS=Windows 7 Home Premium x64|CPU=Intel Core i5-430M (2.26 GHz, 3 MB L3 cache)|GPU=ATI Mobility Radeon HD 5470 (512 MB Dedicated + 1722 MB Shared)|result=20-25 FPS in combat, 10-15 FPS in overworld}}
{{testing/end}}
|}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=FpJgdsJtQmE|cap1=How to Train Your Dragon - Gameplay Wii 4K 2160p (Dolphin 5.0)
|vid2=0AouHVtWu84|cap2=How to Train Your Dragon - Dolphin Emulator 5.0-11622 [1080p HD] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Action-adventure games]]

Revision as of 23:51, 4 November 2021

How to Train Your Dragon
HTTYD-Box.jpg
Developer(s) Étranges Libellules
Publisher(s) Activision
Series How to Train Your Dragon
Platform(s) Wii
Release date(s) NA March 23, 2010
AUS March 24, 2010
EU March 26, 2010
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: How to Train Your Dragon
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
to Train Your Dragon (video game) Wikipedia page

How to Train Your Dragon is loosely based of the movie of the same name, which is loosely based off the book series. The player can choose one of two main characters to play as, then proceeds to play through a series of events that occur roughly one year after the events of the movie. The game also features a 2-player local Arcade mode in which the player can battle with a computer opponent, against another player (using either pre-set dragons, locally saved dragons, or dragons exported to a memory device such as an SD card), customize locally saved dragons, and export locally saved dragons to a memory device.

Problems

Graphics Glitches

Some graphical artifacts can be spotted in the form of lines across the display and rows of pixels in the upper left corner that rapidly change color.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only On Solves some graphics problems (pink ocean)

Version Compatibility

The graph below charts the compatibility with How to Train Your Dragon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos