Ikaruga: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(infobox, scratch outdated problems/config, add test)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image       = [[File:IkarugaGC.jpg|300px|]]
|image     = [[File:IkarugaGC.jpg|300px|]]
|developer   = Treasure, G.rev
|developer = Treasure, G.rev
|publisher   = Atari
|publisher = Atari
|released     = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|released = {{vgrelease|JP=January 16, 2003|NA=April 15, 2003|EU=May 23, 2003}}
|genre       = Shoot 'em up
|genre     = Shoot 'em up
|modes       = Single-player, Co-op (2)
|modes     = Single-player, Co-op (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
|forumlink = http://forums.dolphin-emu.org/Thread-gc-ikaruga--25963
}}
}}


Line 15: Line 15:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Enemy Polarity ===
=== <s>Enemy Polarity</s> ===
If Safe Texture Cache is not used enemy fire may not match their polarity.
If Safe Texture Cache is not used enemy fire may not match their polarity.  Fixed sometime before {{revision|5.0-3965}}.
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}
{{image|Ikaruga Polarity.jpg|Black enemy fires white|br}}


=== Sound Crash ===
=== <s>Sound Crash</s> ===
In the principal story mode sound may drop out.
In the principal story mode sound may drop out. Fixed sometime before {{revision|5.0-3965}}.


}}}}
}}}}
Line 38: Line 38:
== Configuration ==
== Configuration ==
{{Config
{{Config
|accuratetexturecache      = Position 4
<!--A full list of options is available at Template:Config/doc-->
|accuratetexturecachenotes = Corrects issues with polarity shifts
}}
}}


Line 54: Line 53:
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Playable through first level, slowdown occurring in the second. Major slowdown during big explosions|tester=Sol}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core i5 @ 2.53GHz|GPU=NVIDIA GeForce GT 330M|result=Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.|tester=dipnlik}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}



Revision as of 03:34, 31 May 2017

Ikaruga
IkarugaGC.jpg
Developer(s) Treasure, G.rev
Publisher(s) Atari
Platform(s) GameCube
Release date(s) JP January 16, 2003
NA April 15, 2003
EU May 23, 2003
Genre(s) Shoot 'em up
Mode(s) Single-player, Co-op (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Ikaruga
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Take control of the ship Ikaruga -- alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal -- all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics. As pilot Shinra, players must battle their way through 18 stages, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Developed by Treasure, Ikaruga is quick-paced shooter with strong strategy elements. Features a slow-mo training mode and co-op play for two.

Problems

Enemy Polarity

If Safe Texture Cache is not used enemy fire may not match their polarity. Fixed sometime before 5.0-3965.

Sound Crash

In the principal story mode sound may drop out. Fixed sometime before 5.0-3965.

Enhancements

60Hz AR Codes

PAL[1]

Enable 60Hz Mode [Ralf]
4115-5UU8-K82JN
QPNB-XMJ0-VDHCV
7PB6-M3F2-3BP6M
F3TX-4E5F-UHC0V
9W4G-Z9QA-YYUT0
RPJX-1N4K-2VRK7
ZUCF-NGWT-YNV20

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Ikaruga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6421 Windows 7 Intel Core 2 Duo E7200 @ 3.8GHz ATI Radeon HD 5850 Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet
r7584 Windows 7 Intel Core i7-2820QM @ 2.3GHz AMD Radeon HD 6970M Playable through first level, slowdown occurring in the second. Major slowdown during big explosions Sol
3.0 Mac OS X 10.6.8 Intel Core i5 @ 2.53GHz NVIDIA GeForce GT 330M Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too. dipnlik
5.0-3965 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 1060 Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems. Xerxes

Gameplay Videos