|Image Fight II|
|Platform(s)||Virtual Console, TurboGrafx-16|
|Release date(s)|| PC Engine|
JP December 18, 1992
JP December 11, 2007
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote|
Image Fight II is a vertically scrolling sci-fi shoot-em-up, and a sequel to Image Fight. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.
There are no reported problems with this title.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 1 (Safe)||Avoid stuttering video|
The graph below charts the compatibility with Image Fight II since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: