Image Fight II: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
mNo edit summary
(One intermediate revision by one other user not shown)
Line 3: Line 3:
|developer = Irem
|developer = Irem
|publisher = Irem
|publisher = Irem
|platforms = [[TurboGrafx-16]],[[Virtual Console]]
|series    = Image Fight
|released  = '''PC Engine'''<br/>{{vgrelease|JP=December 18, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=December 11, 2007}}
|released  = '''PC Engine'''<br/>{{vgrelease|JP=December 18, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=December 11, 2007}}
|series    = ''Image Fight''
|genre    = Shoot 'em up
|genre    = Shoot 'em up
|modes    = Single-player
|modes    = Single-player
Line 14: Line 13:
'''''Image Fight II''''' is a vertically scrolling sci-fi shoot-em-up, and a sequel to [[Image Fight]]. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.
'''''Image Fight II''''' is a vertically scrolling sci-fi shoot-em-up, and a sequel to [[Image Fight]]. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.


<!-- To edit the TurboGrafx-16 VC Global Problems, navigate to "Template:GlobalProblems/TurboGrafx-16" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|TurboGrafx-16}}


== Problems ==
== Problems ==
Line 41: Line 39:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:TurboGrafx-16 games‏‎]]
[[Category:TurboGrafx-16 games‏‎]]

Revision as of 21:45, 4 January 2018

Image Fight II
Image Fight II.jpg
Developer(s) Irem
Publisher(s) Irem
Series Image Fight
Platform(s) Virtual Console, TurboGrafx-16
Release date(s) PC Engine
JP December 18, 1992
Virtual Console
JP December 11, 2007
Genre(s) Shoot 'em up
Mode(s) Single-player
Input methods Wii Remote
Compatibility 0Stars0.pngEdit rating: Image Fight II
Unknown
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Image Fight II is a vertically scrolling sci-fi shoot-em-up, and a sequel to Image Fight. Gameplay mechanics are similar to those of the previous game: green containers must be shot at to reveal power-ups of various colors and shapes; some of these enhance the ship's primary weapon, change the direction of the shot, or attach a head weapon with different properties (lasers, missiles, etc.) to the ship. Some of the stages take place in closed environments, where careful manipulation of the ship is required. Stages typically end in boss battles. Anime-style cutscenes with voice-overs advance the story between the stages and reveal information about the protagonist's past and personal life.

Problems

There are no reported problems with this title.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 1 (Safe) Avoid stuttering video

Version Compatibility

The graph below charts the compatibility with Image Fight II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos