Impossible Mission II

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Impossible Mission II
Impossible Mission II.jpg
Developer(s) Novotrade
Publisher(s) Commodore 64
NA/EU Epyx
Virtual Console
EU Commodore
Platform(s) Virtual Console, Commodore 64
Release date(s) Commodore 64
Maximum number of loops have been performed
Virtual Console
EU December 12, 2008
Genre(s) Platform
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 0Stars0.pngEdit rating: Impossible Mission II
Unknown
GameIDs
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Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features. The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two horizontal corridors leading to other towers. This time, the corridors leading between different towers are locked, and can only be unlocked by figuring out a numerical puzzle.

Problems

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Impossible Mission II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos