Indianapolis 500 Legends: Difference between revisions
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Revision as of 04:41, 10 December 2017
Indianapolis 500 Legends | |
---|---|
Developer(s) | Torus Games |
Publisher(s) | Destineer Games |
Platform(s) | Wii |
Release date(s) | NA December 18, 2007 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Indianapolis 500 Legends is a racing game recounting the history of the Indianapolis 500. Players take on the roles of various famous racers between 1961 and 1971, completing tasks such as overtaking a specified number of cars or qualifying with a good enough time. Some missions will change the course of history, such as guiding Parnelli Jones to victory in 1967 when historically, in the 197th lap, a faulty bearing ground his car to a halt. The option will also be given to race the full 200 laps.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Indianapolis 500 Legends since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-9327 | Windows 10 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Why. No bugs except needing VirtualXFB on which can be fixed by an INI. | JMC4789 |
Gameplay Videos
- Torus Games (Developer)
- Destineer Games (Publisher)
- North America (Release region)
- 2007 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games