Inkub | |
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Developer(s) | Cosmonaut Games |
Publisher(s) | Cosmonaut Games |
Platform(s) | WiiWare |
Release date(s) | NA December 20, 2010 |
Genre(s) | Tower defense, Action, Strategy |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In a strange and distant world you will have to lead a bionic vegetative growth enterprise. The objective of Inkub is to defend an incubator containing a growing specimen. To do this, you will be provided with different weapons and powers that will help you destroy, pause, or block these enemies. These threats will try to enter the incubator through the Plasma tubes that connect it with the life-giving energy that makes them grow.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Inkub since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-430 | Windows XP | Athlon II X2 215 @ 3.6 GHz | NVIDIA GeForce GT 440 | Completed about 10 rounds. With HLE all SFX is missing - only music playing, get 41-45FPS in game. With LLE-recompiler sound is shuttering, 34-37FPS. | †.fl.l). |