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Interactive Multi Game Demo Disc 2002-08
|Interactive Multi Game Demo Disc 2002-08|
|Series||Interactive Multi Game Demo Disc|
|Release date(s)|| NA August 1, 2002|
|Input methods||GameCube Controller|
Interactive Multi Game Demo Disc 2002-08 is a playable demo disc for the Nintendo GameCube. Playable games include Super Mario Sunshine and Star Fox Adventures. Video previews Super Mario Sunshine, Star Fox Adventures and Metroid Prime.
Improper GameCube Font
Due to copyright concerns Dolphin is unable to include official GameCube fonts, and instead uses "Droid Sans". Unfortunately Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to augmented text sizes. This can be corrected by including a region appropriate GameCube IPL under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer .
Super Mario Sunshine Graffiti Behaves Oddly
Without Store EFB Copies to Texture Only unchecked, graffiti doesn't affect Mario.
Star Fox Adventures Shadows
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.
Star Fox Adventures Glow Effects
Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Correct glow rendering in Star Fox and correct graffiti behavior in Sunshine|
The graph below charts the compatibility with Interactive Multi Game Demo Disc 2002-08 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel i5-6600k @ 3.5GHz||Intel HD Graphics 530||Most stuff works fine with small setting tweaks||PPLToast|