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Interactive Multi Game Demo Disc v5
|Interactive Multi Game Demo Disc v5|
|Series||Interactive Multi Game Demo Disc|
|Release date(s)|| JP May 1, 2002|
NA July 1, 2002
EU December 1, 2002
|Input methods||GameCube Controller|
Interactive Multi Game Demo Disc v5 is a playable demo disc for the Nintendo GameCube system. Playable games include Star Fox Adventures, Super Monkey Ball 2, and Beach Spikers. Video previews include Super Mario Sunshine, Animal Crossing, and Disney's Magical Mirror starring Mickey Mouse.
- 1 Emulation Information
- 2 Problems
- 3 Configuration
- 4 Version Compatibility
- 5 Testing
- 6 Gameplay Videos
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
In D3D (only on Windows 7 as of LogicOps functionality from working. Use OpenGL or Vulkan to avoid this issue.), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related
Star Fox Adventures Glow Effects
Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.
Beach Spikers Flicker
Star Fox Adventures Shadows
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by.
Super Monkey Ball 2 Freeze
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since.
Beach Spikers Shadow/Stuck
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Needed for correct glow rendering in Star Fox|
|On/Off||Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D|
The graph below charts the compatibility with Interactive Multi Game Demo Disc v5 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: