Interactive Multi Game Demo Disc v3

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Interactive Multi Game Demo Disc v3
Interactive Multi Game Demo Disc 2002-03.jpg
Developer(s) Various
Publisher(s) Nintendo
Series Interactive Multi Game Demo Disc
Platform(s) GameCube
Release date(s) NA March 1, 2002
EU September 1, 2002
Genre(s) Demo
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 3Stars3.pngEdit rating: Interactive Multi Game Demo Disc v3
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See also...

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Interactive Multi Game Demo Disc v3 is a playable demo disc for the Nintendo GameCube. Playable games and video previews include Sonic Adventure 2: Battle, 007: Agent Under Fire, and Super Smash Bros. Melee. Additional playable games include Bloody Roar: Primal Fury. Additional video previews include Star Fox Adventures, and a Multi-Game Medley.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Movie Freeze

The movie for Star Fox will freeze after a while of playing, though pressing any button will return back to the main menu. In order to avoid this, enable "Emulated CPU Clock Override", and set to 110% or higher. Refer issue 12302.

Sonic Adventure 2: Battle Crashes

Sonic Adventure 2: Battle can easily crash if dual core is enabled. Disabling it will greatly increase stability.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid crashes in Sonic Adventure 2: Battle

Version Compatibility

The graph below charts the compatibility with Interactive Multi Game Demo Disc v3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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2409-117 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos