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Interactive Multi Game Demo Disc v3
Interactive Multi Game Demo Disc v3 | |
---|---|
Developer(s) | Various |
Publisher(s) | Nintendo |
Series | Interactive Multi Game Demo Disc |
Platform(s) | GameCube |
Release date(s) | NA March 1, 2002 EU September 1, 2002 |
Genre(s) | Demo |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
Interactive Multi Game Demo Disc v3 is a playable demo disc for the Nintendo GameCube. Playable games and video previews include Sonic Adventure 2: Battle, 007: Agent Under Fire, and Super Smash Bros. Melee. Additional playable games include Bloody Roar: Primal Fury. Additional video previews include Star Fox Adventures, and a Multi-Game Medley.
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Problems
Movie Freeze
The movie for Star Fox will freeze after a while of playing, though pressing any button will return back to the main menu. In order to avoid this, enable "Emulated CPU Clock Override", and set to 110% or higher. Refer issue 12302.
Sonic Adventure 2: Battle Crashes
Sonic Adventure 2: Battle can easily crash if dual core is enabled. Disabling it will greatly increase stability.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Avoid crashes in Sonic Adventure 2: Battle |
Version Compatibility
The graph below charts the compatibility with Interactive Multi Game Demo Disc v3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Various (Developer)
- Nintendo (Publisher)
- Interactive Multi Game Demo Disc (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Demo (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 3 stars (Rating)
- Enable Dual Core (Config Required)
- Untested
- GameCube games