Interactive Multi Game Demo Disc v2
|Interactive Multi Game Demo Disc v2|
|Series||Interactive Multi Game Demo Disc|
|Release date(s)||NA January 10, 2002|
EU May 1, 2002
|Input methods||GameCube Controller|
Interactive Multi Game Demo Disc v2, also called Interactive Multi Game Demo Disc January 2002 (aka Interactive Multi Game Demo Disc: May 2002 in Europe) is a playable demo disc for the Nintendo GameCube. The game and video order and play times of the European demo disc is different from its US counterpart. The European video banner of Pikmin is different too. The other contents are pretty much the same though. The discs include:
2-minute demo (One Battle):
20-minute demo (12-minute demo for EU):
20-minute demo (15-minute demo for EU):
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
Interactive Multi Game Demo Disc v2 forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to . This only effects the NBA Courtside 2002 demo.
US: Movie Freeze and Stutter
The movie for Star Fox Adventures will freeze and Star Fox Adventures and Super Smash Bros. Melee stutter, though pressing any button will return back to the main menu. Freezes occur consistently. This is only an issue with the US version of the game.
US: Pikmin Demo
The demo for Pikmin freezes after the ESRB logo unless LLE audio is enabled. This is only an issue with the US version of the game. Implemented in HLE by.
Rogue Leader Movie
The movie for Rogue Leader will result in continuous "Invalid read" errors and requires MMU to boot and play properly.
The scrolling GameCube logo in the demo disc intro is invisible if XFB is set to Virtual. It requires XFB to be disabled or set to Real to show up properly. Roqua leader also needs XFB enabled work correctly. Fixed with Hybrid XFB in.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Required for Rogue Leader movie|
The graph below charts the compatibility with Interactive Multi Game Demo Disc v2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-7300HQ||NVIDIA GeForce GTX 1050||StarFox video freezes again after ~12-15 seconds of playing.||HauruI|
|Windows 10||Intel Core i5-7200U @ 2.5 GHz||NVIDIA GeForce 940MX||Used default only. Pikimin's LLE problem and stutter/freezes only in the US version of the Demo. (Need different Star ratings)||Kimishima|