| Progress Continues
We've already had 19093 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: December 2022 and January 2023 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Interactive Multi Game Demo Disc v12
|Interactive Multi Game Demo Disc v12|
|Series||Interactive Multi Game Demo Disc|
|Release date(s)||NA December 31, 2003|
EU July 1, 2004
|Input methods||GameCube Controller|
Dolphin Forum thread
Interactive Multi Game Demo Disc v12 is a playable demo disc for the Nintendo GameCube. Playable games include 1080° Avalanche, Soulcalibur II, F-Zero GX, Star Wars Rogue Squadron III: Rebel Strike, Viewtiful Joe, Wallace & Gromit in Project Zoo, and Billy Hatcher and the Giant Egg. Video previews and features include F-Zero GX, 1080° Avalanche, Madden NFL 2004, WWE WrestleMania XIX, P.N.03, NHL 2004, and Prince of Persia: The Sands of Time.
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position. Refer issue 10705.
The demo for F-Zero GX requires FPRF enabled to work properly. Fixed since 5.0-12123.
The demo for Rogue Squadron requires MMU enabled to boot up properly. Fixed since 5.0-12123.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Texture Cache Accuracy||Position 1 (Safe)||Correct missing text in Billy Hatcher|
The graph below charts the compatibility with Interactive Multi Game Demo Disc v12 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|5.0-6194||Windows 10||Intel Core i5-7300HQ @ 3.5 GHz||NVIDIA GeForce GTX 1050||Tested on 1x and 2x resolutions, 2xMSAA. F-Zero GX demo have some serious problems (missing tracks) as seen in this:
- Various (Developer)
- Nintendo (Publisher)
- Interactive Multi Game Demo Disc (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Demo (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games