Interactive Multi Game Demo Disc v5: Difference between revisions

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|publisher = Nintendo
|publisher = Nintendo
|series    = Interactive Multi Game Demo Disc
|series    = Interactive Multi Game Demo Disc
|released  = {{vgrelease|JP=July 1, 2002}}
|released  = {{vgrelease|JP=May 1, 2002|NA=July 1, 2002|EU=December 1, 2002}}
|genre    = Demo
|genre    = Demo
|modes    = Single-player
|modes    = Single-player
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}}
}}
   
   
'''''Interactive Multi Game Demo Disc 2002-07''''' is a playable demo disc for the Nintendo GameCube system. Playable games include [[Star Fox Adventures]], [[Super Monkey Ball 2]], and [[Beach Spikers]]. Video previews include [[Super Mario Sunshine]], [[Animal Crossing]], and [[Disney's Magical Mirror starring Mickey Mouse]].
'''''Interactive Multi Game Demo Disc v5''''' is a playable demo disc for the Nintendo GameCube system. Playable games include [[Star Fox Adventures]], [[Super Monkey Ball 2]], and [[Beach Spikers]]. Video previews include [[Super Mario Sunshine]], [[Animal Crossing]], and [[Disney's Magical Mirror starring Mickey Mouse]].


== Emulation Information ==
== Emulation Information ==
{{Problems/GC Font}}
{{Problems/GC Font}}
=== <s>Shadows</s> ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Star Fox Adventures Shadows ===
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
=== Star Fox Adventures Glow Effects ===
=== Star Fox Adventures Glow Effects ===
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
Glow effects render poorly with '''EFB Copies to Texture Only''' on all backends. Disable '''EFB Copies to Texture Only''' to fix them.
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{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}
{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}


=== Super Monkey Ball 2 Freeze ===
=== Beach Spikers Flicker ===
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it.
Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer {{issue|10007}}. Vulkan is fixed since {{revision|5.0-10636}}.


=== Super Monkey Ball 2 Missing Shadows ===
=== <s>Star Fox Adventures Shadows</s> ===
Shadows will be missing when not using Fast Depth Calculation, enable it to show them.
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}.
{{image|Super Monkey Ball 2-Fast Depth Calc off.jpg|Missing shadows}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Super Monkey Ball 2-Fast Depth Calc on.jpg|Shadow|br}}


=== Beach Spikers Shadow/Stuck ===
=== <s>Super Monkey Ball 2 Freeze</s> ===
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled.
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since {{revision|5.0-12123}}.


=== Beach Spikers Flicker (Vulkan/DirectX) ===
=== <s>Beach Spikers Shadow/Stuck</s> ===
Certain visual elements flicker when visible, disabling Fast Depth may help. Refer {{issue|10007}}.
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since {{revision|5.0-12123}}.


}}}}
}}}}
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|efb2texonlynotes = Needed for correct glow rendering in Star Fox
|efb2texonlynotes = Needed for correct glow rendering in Star Fox
|fastdepth = On/Off
|fastdepth = On/Off
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker
|fastdepthnotes = Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D
|fprf = On
 
|fprfnotes = Required to play Super Monkey Ball 2 and Beach Spikers
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0|***|}}
{{VersionCompatibilityVersion|5.0|***|}}
{{VersionCompatibilityVersion|5.0-12123|****|EFB to ram needed and Fast depth of with D3D}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 23:55, 25 June 2022

Interactive Multi Game Demo Disc v5
Interactive Multi Game Demo Disc 2002-07.jpg
Developer(s) Various
Publisher(s) Nintendo
Series Interactive Multi Game Demo Disc
Platform(s) GameCube
Release date(s) JP May 1, 2002
NA July 1, 2002
EU December 1, 2002
Genre(s) Demo
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Interactive Multi Game Demo Disc v5
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Interactive Multi Game Demo Disc v5 is a playable demo disc for the Nintendo GameCube system. Playable games include Star Fox Adventures, Super Monkey Ball 2, and Beach Spikers. Video previews include Super Mario Sunshine, Animal Crossing, and Disney's Magical Mirror starring Mickey Mouse.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Shadows

In D3D (only on Windows 7 as of 5.0-5404), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related LogicOps functionality from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.

Problems

Star Fox Adventures Glow Effects

Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.

Beach Spikers Flicker

Certain visual elements flicker when visible when using Vulkan or DirectX, disabling Fast Depth fixes this. Refer issue 10007. Vulkan is fixed since 5.0-10636.

Star Fox Adventures Shadows

In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by 5.0-5404.

Super Monkey Ball 2 Freeze

Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since 5.0-12123.

Beach Spikers Shadow/Stuck

Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since 5.0-12123.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Needed for correct glow rendering in Star Fox
Fast Depth Calculation On/Off Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker when using D3D

Version Compatibility

The graph below charts the compatibility with Interactive Multi Game Demo Disc v5 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos