Interactive Multi Game Demo Disc v5

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Interactive Multi Game Demo Disc v5
Interactive Multi Game Demo Disc 2002-07.jpg
Developer(s) Various
Publisher(s) Nintendo
Series Interactive Multi Game Demo Disc
Platform(s) GameCube
Release date(s) JP July 1, 2002
Genre(s) Demo
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Interactive Multi Game Demo Disc v5
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Interactive Multi Game Demo Disc 2002-07 is a playable demo disc for the Nintendo GameCube system. Playable games include Star Fox Adventures, Super Monkey Ball 2, and Beach Spikers. Video previews include Super Mario Sunshine, Animal Crossing, and Disney's Magical Mirror starring Mickey Mouse.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Star Fox Adventures Shadows

In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.

Star Fox Adventures Glow Effects

Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.

Super Monkey Ball 2 Freeze

Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it.

Super Monkey Ball 2 Missing Shadows

Shadows will be missing when not using Fast Depth Calculation, enable it to show them.

Beach Spikers Shadow/Stuck

Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled.

Beach Spikers Flicker (Vulkan/DirectX)

Certain visual elements flicker when visible, disabling Fast Depth may help. Refer issue 10007.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Needed for correct glow rendering in Star Fox
Fast Depth Calculation On/Off Needed On for Super Monkey Ball 2 shadow and Off for Beach Spikers flicker

Game Properties

Config Setting Notes
Enable FPRF On Required to play Super Monkey Ball 2 and Beach Spikers

Version Compatibility

The graph below charts the compatibility with Interactive Multi Game Demo Disc v5 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos