Interactive Multi Game Demo Disc v6

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Interactive Multi Game Demo Disc v6
Interactive Multi Game Demo Disc 2002-08.jpg
Developer(s) Various
Publisher(s) Nintendo
Series Interactive Multi Game Demo Disc
Platform(s) GameCube
Release date(s) NA August 1, 2002
EU February 1, 2003
Genre(s) Demo
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Interactive Multi Game Demo Disc v6
See also...

Dolphin Forum thread
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Interactive Multi Game Demo Disc v6 is a playable demo disc for the Nintendo GameCube. Playable games include Super Mario Sunshine and Star Fox Adventures. Video previews Super Mario Sunshine, Star Fox Adventures and Metroid Prime.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16


In D3D (only on Windows 7 as of 5.0-5404), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related LogicOps functionality from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.


Super Mario Sunshine Graffiti Behaves Oddly

Without Store EFB Copies to Texture Only unchecked, graffiti doesn't affect Mario.

Star Fox Adventures Glow Effects

Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.

Star Fox Adventures Shadows

In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by 5.0-5404.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Store EFB Copies to Texture Only Off Correct glow rendering in Star Fox and correct graffiti behavior in Sunshine

Version Compatibility

The graph below charts the compatibility with Interactive Multi Game Demo Disc v6 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21152 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-2457 Windows 10 Intel Core i5-6600K @ 3.5 GHz Intel HD Graphics 530 Most stuff works fine with small setting tweaks PPLToast

Gameplay Videos