Interactive Multi Game Demo Disc v7: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
m (→‎top: General maintenance with AutoWikiBrowser in Bot mode)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image    = [[File:Interactive Multi Game Demo Disc v7.jpg|300px]]
|developer = Various
|developer = Various
|publisher = Nintendo
|publisher = Nintendo
|series = ''Interactive Multi Game Demo Disc''
|series   = Interactive Multi Game Demo Disc
|released = {{vgrelease|NA=September 1, 2002}}
|released = {{vgrelease|JP=July 1, 2002|NA=September 1, 2002|EU=April 1, 2003}}
|genre = Demo
|genre     = Demo
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Interactive Multi Game Demo Disc v7.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-interactive-multi-game-demo-disc-v7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-interactive-multi-game-demo-disc-v7
}}
}}
   
   
Line 18: Line 18:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Super Mario Sunshine Graffiti Behaves Oddly ===
=== Super Mario Sunshine Graffiti Behaves Oddly ===
*Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario.
Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario.


}}}}
}}}}
Line 28: Line 27:
{{Config
{{Config
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Needed for correct graffiti behaviour in Super Mario Sunshine
|efb2texonlynotes = Correct graffiti behavior in Super Mario Sunshine
}}
}}


Line 39: Line 38:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-2457|OS=Windows 10|CPU=Intel i5-6600k @ 3.50GHz|GPU=Intel HD Graphics 530|result=Most stuff works fine with small setting tweaks|tester=PPLToast}}
{{testing/entry|revision=5.0-2457|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=Intel HD Graphics 530|result=Most stuff works fine with small setting tweaks|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 07:57, 28 February 2024

Interactive Multi Game Demo Disc v7
Interactive Multi Game Demo Disc v7.jpg
Developer(s) Various
Publisher(s) Nintendo
Series Interactive Multi Game Demo Disc
Platform(s) GameCube
Release date(s) JP July 1, 2002
NA September 1, 2002
EU April 1, 2003
Genre(s) Demo
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Interactive Multi Game Demo Disc v7
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Interactive Multi Game Demo Disc v7 is a playable demo disc for the Nintendo GameCube. Playable games include Metroid Prime and Super Mario Sunshine. Video previews and features include Metroid Prime, Super Mario Sunshine, Star Fox Adventures, Mario Party 4, Animal Crossing, James Bond 007: Nightfire and an ESRB ratings commercial featuring Derek Jeter.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Problems

Super Mario Sunshine Graffiti Behaves Oddly

Without Store EFB Copies to Texture Only unchecked, graffiti doesn't affect Mario.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Correct graffiti behavior in Super Mario Sunshine

Version Compatibility

The graph below charts the compatibility with Interactive Multi Game Demo Disc v7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
5.0-2457 Windows 10 Intel Core i5-6600K @ 3.5 GHz Intel HD Graphics 530 Most stuff works fine with small setting tweaks PPLToast

Gameplay Videos