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Jimmie Johnson's Anything with an Engine: Difference between revisions
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Revision as of 06:13, 1 December 2016
Jimmie Johnson's Anything with an Engine | |
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Developer(s) | Isopod Labs |
Publisher(s) | Konami |
Platform(s) | Wii |
Release date(s) | NA November 22, 2011 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Jimmie Johnson's Anything with an Engine will allow players to race in vehicles created from the most unlikely of everyday objects - from dumpsters to lawnmowers - fulfilling Jimmie's "Anything with an engine!" motto. Lead-footed drivers will engage in elimination-style circuits across progressively challenging tracks, complete with pyrotechnics-laden theatrical sets strewn with wicked hazards, traps and jumps.
Problems
Mirrored Screen
Most objects in the game are mirrored (except for the background of the pause screen and a few transitions.) This is an up/down mirror, making everything appear upside down.
Missing Objects
Many of the stage objects are completely missing, including the track.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Jimmie Johnson's Anything with an Engine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Isopod Labs (Developer)
- Konami (Publisher)
- North America (Release region)
- 2011 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Untested
- Wii games