Jumpman | |
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Developer(s) | Epyx |
Publisher(s) | Commodore 64 EU Epyx Virtual Console EU Commodore |
Platform(s) | Virtual Console, Commodore 64 |
Release date(s) | Commodore 64 NA/EU 1983 Virtual Console EU September 19, 2008 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 0![]() ![]() Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
In Jumpman the enemy has infiltrated JUPITER headquarters! ALIENATORS have sabotaged all systems and planted bombs throughout its thirty levels...ready to blast Headquarters to ashes at any moment. Can their mission of destruction be stopped? Already, JUPITER #1 is starting to crumble. Can it be saved? Can the other two command centers be reached before the ALIENATORS advance and destroy them as well? IT'S UP TO YOU!
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Jumpman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |