| Progress Continues
We've already had 21164 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Lost in Shadow
|Lost in Shadow
JP/NA Hudson Entertainment
|JP July 22, 2010
NA January 4, 2011
EU October 15, 2010
AUS October 8, 2010
|Wii Remote + Nunchuk
Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as Kage no Tō (影の塔?, lit. "Tower of Shadows") in Japan, is a puzzle platforming video game developed for Nintendo's Wii console by Hudson Soft, the first game of 2011. Lost in Shadow is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the 3D world and briefly interact with the objects themselves as opposed to simply their shadows.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Lost in Shadow since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-750 @ 3.8 GHz
|NVIDIA GeForce GTX 570
|Known Issues: Blurry shadow
|AMD Phenom II X4 840 @ 3.2 GHz
|ATI Radeon HD 5700
|Fully playable with patience. 30FPS, 60% speed during gameplay.
|Intel Core i7-965 @ 3.2 GHz
|ATI Radeon HD 5870
|DX11 a tendance à laisser le coin supérieur gauche flou et dans une résolution plus faible, DX9 marche mieux. En plus j'ai eu un souci le jeu n'est pas à 100% de sa vitesse, je ne sais pas pourquoi, mais c'est juste pour l'enregistrement.
(DX11 tends to leave the upper left corner in a blur and lower resolution, DX9 works better. In addition I had a problem the game is not at 100% speed, I do not know why, but it's just for recording.)
|AMD Athlon II P340 Dual-Core @ 2.2 GHz
|AMD Mobility Radeon HD 5000
|Fully playable with patience. 23-25FPS.