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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 19, 1986
NA February 15, 1987
EU July, 1987
JP January 23, 2007
NA February 12, 2007
EU February 23, 2007
KO October 28, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBDE01, FBDT01, FBDP01, FBDJ01|
Far away in a kingdom called "Angel Land," the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena's light and return it to "Angel Land?" Only you know!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Kid Icarus since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|