Killer7: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
(→Configuration →Testing)
Line 31: Line 31:
|gfxbackend = DirectX 11
|gfxbackend = DirectX 11
|gfxbackendnotes = Partially fixes blood droplets.
|gfxbackendnotes = Partially fixes blood droplets.
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Breaks hit detection. Hit body parts at random regardless of where you shoot.
|antialiasing = Off
|antialiasingnotes = Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects.
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Keeps cut-scene audio in sync
|dspenginenotes = Keeps cut-scene audio in sync
Line 45: Line 49:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}}
{{testing/end}}
{{testing/end}}



Revision as of 21:39, 9 May 2012

Killer7
Killer 7.jpg
Developer(s) Grasshopper Manufacture
Publisher(s) Capcom
Platform(s) GameCube
Release date(s) JP June 9, 2005
NA July 7, 2005
Genre(s) Action-adventure, rail shooter, first-person shooter
Mode(s) Single-player
Compatibility 5Stars5.pngEdit rating: Killer7
Perfect
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Killer7 is an action-adventure video game for the Nintendo GameCube and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.

The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.

Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.

Problems

Cut-scene Audio

Cut-scene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine.

Blood Droplets

Graphical effects such as the blood droplets are nonexistent in D3D9. Using D3D11, blood droplets are half-way working.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX 11 Partially fixes blood droplets.
Anti-Aliasing Off Enabling Anti-Aliasing with DirectX 11 makes enemies unhittable. Also creates a solid border around ghosted models; caused by the way the game distorts objects.
Skip EFB Access from CPU Off Breaks hit detection. Hit body parts at random regardless of where you shoot.

Audio

Config Setting Notes
DSP Emulator Engine LLE Keeps cut-scene audio in sync

Version Compatibility

The graph below charts the compatibility with Killer7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7674 Windows 7 x64 Intel Pentium E2180 @ 3.00GHz ATI Radeon HD 4650 Works like a charm 100% speed no glitches
3.0-361 Windows 7 x64 AMD Phenom II X4 955 @ 4GHz nVidia GeForce GTX 560 Ti Works flawlessly. DirectX 11, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times. Royerson

Gameplay Videos