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Killer 7.jpg
Developer(s) Grasshopper Manufacture
Publisher(s) Capcom
Platform(s) GameCube
Release date(s) JP June 9, 2005
NA July 7, 2005
Genre(s) Action-adventure, rail shooter, first-person shooter
Mode(s) Single-player
Compatibility 5Stars5.pngEdit rating: Killer7
GameIDs GK7E08, GK7P08, GK7J08
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Killer7 is an action-adventure video game for the Nintendo GameCube and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.

The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.

Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.


Cut-scene Audio

Cut-scene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine.

"FIFO out of bounds"

Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer issue 5415.

Hit Detection

Using D3D11 backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.

Blood Droplets

The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End DirectX 9 DirectX 9 doesn't show Blood droplets at the start of missions.

DirectX 11 has broken hit detection.

OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.

Anti-Aliasing Off Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.


Config Setting Notes
DSP Emulator Engine LLE Keeps cut-scene audio in sync

Version Compatibility

The graph below charts the compatibility with Killer7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-15360 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6800 Windows XP SP3 x86 Intel Atom N270 @ 1.60Ghz Intel GMA 945 (GMA 950) Very playable 9-13 FPS. Disable Lighting and sound Off for best performance. LORPAL
r7674 Windows 7 x64 Intel Pentium E2180 @ 3.00GHz ATI Radeon HD 4650 Works like a charm 100% speed no glitches
3.0-361 Windows 7 x64 AMD Phenom II X4 955 @ 4GHz nVidia GeForce GTX 560 Ti Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times. Royerson

Gameplay Videos