King Arthur: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(→‎Problems: Post 5.0 addressed bugs should be scratched, we just don't need to use the scratch template anymore.)
(remove menu bug. i had this problem for 8 months in multiple games, and then upon deleting my /documents/dolphin folder, it mysteriously disappeared...)
Line 17: Line 17:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Menu ===
Starting with {{revision|4.0-2912}}, on the start menu for King Arthur pressing the left analog stick in any direction causes the menu to continually cycle through all the selections on its own without any further input. This may not occur on Linux. Also since at least {{revision|4.0}}, selecting an option on the start menu and quitting back darkens the screen and places the controls information in the foreground, potentially making it hard to read the selections; this can be worked around by holding "X" as you quit back. See {{issue|9955}}.


=== Secret XP Crash ===
=== Secret XP Crash ===
Line 57: Line 54:
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-5143|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning.|tester=Xerxes}}
{{testing/entry|revision=4.0-5143|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning.|tester=Xerxes}}
{{testing/entry|revision=5.0-1471|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. The graphical problems seem to have been solved, Virtual XFB is set by default now, and the game runs full speed. Secret XP upgrades still bring up a panic box but no longer seem to cause Dolphin to hardlock, once you hit OK or disable panic handlers it plays fine. However the start menu for the game scrolls through all the options on its own without any input and generally has messed up controls, but once ingame this isn't an issue.|tester=Xerxes}}
{{testing/entry|revision=5.0-1471|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable. The graphical problems seem to have been solved, Virtual XFB is set by default now, and the game runs full speed. Secret XP upgrades still bring up a panic box but no longer seem to cause Dolphin to hardlock, once you hit OK or disable panic handlers it plays fine.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}



Revision as of 06:00, 27 June 2017

King Arthur
King Arthur.jpg
Developer(s) Krome Studios
Publisher(s) Konami
Platform(s) GameCube
Release date(s) NA November 18, 2004
EU February 11, 2005
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: King Arthur
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Live the true story behind the epic legend of King Arthur and the Knights of the Round Table in King Arthur. Based on the 2004 King Arthur movie from producer Jerry Bruckheimer, the King Arthur game lets you take control of one of five heroes, including Arthur, Lancelot, and Guinevere, each with unique weapons and skills. With three modes of battle, motion-captured fighting sequences and moves, and cutscenes from the film, King Arthur re-creates the events of this legendary tale.

Emulation Information

16:9

King Arthur has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

Secret XP Crash

As of 4.0-5143, the secret experience upgrades (shaped like a scroll) throughout the game will cause an Unknown Opcode error and hang Dolphin when collected. There is no known fix other than avoiding these specific upgrades in the game. This has since been fixed in 5.0-1471; the error will appear, but pressing "OK" allows the game to work normally. Alternatively, panic handlers can be disabled to avoid this.

Off Center

Since at least 4.0.2, graphics throughout the game display smaller than normal and shifted to the left. Enabling Virtual XFB solves the issue. This is now set by default as of 5.0-1471.

Enhancements

60Hz AR Codes

PAL[1]

Enable 60Hz Mode [Ralf]
K5CM-YXD5-NG05Y
FTNN-97XU-6DZ67
K8DZ-640P-4HNKE
0PDW-TDNP-Z5TX1
N2G2-Z613-J8V6U

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Use Panic Handlers Off Avoids annoying popups from secret XP scrolls

Version Compatibility

The graph below charts the compatibility with King Arthur since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-5143 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Starts. Needs Virtual XFB. The secret XP upgrades cause the game to hang horribly when collected. Water effects and some attack animations look really bad causing extreme stretched textures without EFB to RAM, but EFB to RAM doesn't fully correct the issues either and it drops FPS from 30 to 15-20 while at 100% emulation speed which looks even worse. There's some other graphical issues that seem to be entirely random, like Dolphin rendering garbage at the top of the screen ingame. The gameplay is alright but even at the best of times it likes to drop to 80% speed without warning. Xerxes
5.0-1471 Windows 10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable. The graphical problems seem to have been solved, Virtual XFB is set by default now, and the game runs full speed. Secret XP upgrades still bring up a panic box but no longer seem to cause Dolphin to hardlock, once you hit OK or disable panic handlers it plays fine. Xerxes

Gameplay Videos