Kirby's Dream Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|image     = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|series    = Kirby
|series        = ''Kirby''
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}}
|genre         = Platform, Compilation
|genre     = Platform, Compilation
|modes         = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input         = Wii Remote, Classic Controller, GameCube Controller
|input     = Wii Remote, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Controller Map Overlap}}
=== Controller Disconnect ===
=== Controller Disconnect ===
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Inaccurate Sound in Videos ===
=== <s>Kirby's Dream Land</s> ===
A problem carried over from the [[Kirby's Return to Dream Land|previous game]], video audio either gets desynced, stutters or stops playing altogether.
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}.


=== Classic Titles ===
}}}}
As of {{revision|3.5-268}}, all classic titles work properly except for Kirby's Adventure, which requires Internal Resolution x1; and Kirby's Dream Land 3. which requires Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen).


}}
== Enhancements ==
=== Kirby's Adventure Blur IR > 1===
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.


== Enhancements ==
=== Anti-aliasing ===
=== Anti-aliasing ===
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).
*Any anti-aliasing causes visual artifacts in Kirby's Adventure.
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).


== Config ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Graphics -->
<!-- Graphics -->
|internalres = 1x (native)
|internalres = 1x (native)
|internalresnotes = Avoids distortion in Kirby's Adventure, all other games are otherwise fine if not better with higher internal resolution
|internalresnotes = Avoids distortion in Kirby's Adventure
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards
|accuratetexturecache = Not Fast
|accuratetexturecachenotes = Avoid redraw issues with cursor selection on pause screen in Kirby's Dream Land 3
}}
}}


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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]

Revision as of 14:33, 13 October 2018

Kirby's Dream Collection
Kirby's Dream Collection boxart.jpeg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Platform(s) Wii
Release date(s) JP July 19, 2012
NA September 16, 2012
Genre(s) Platform, Compilation
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Kirby's Dream Collection
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Kirby's Dream Collection is a game for the Nintendo Wii, released in 2012 to commemorate the 20th anniversary of the Kirby series. It features 3 modes: a set of challenge stages using the same technology as Kirby's Return to Dream Land, a playable set of older Kirby games (Dream Land, Adventure, Dream Land 2, Super Star, Dream Land 3, and 64: The Crystal Shards), and a museum mode, which provides information on both Nintendo and the world throughout the years.

Emulation Information

Controller Map Overlap

Kirby's Dream Collection is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Controller Disconnect

Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.

Problems

Kirby's Dream Land

Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to 5.0-6309.

Enhancements

Kirby's Adventure Blur IR > 1

Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.

Anti-aliasing

  • Any anti-aliasing causes visual artifacts in Kirby's Adventure.
  • 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Internal Resolution 1x (native) Avoids distortion in Kirby's Adventure
Anti-Aliasing Off Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards

Version Compatibility

The graph below charts the compatibility with Kirby's Dream Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-766 Windows 7 Intel Core i7 NVIDIA GeForce GT 650M Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess. Ac
3.5-1386 Windows 7 AMD Phenom II 960T @ 4.3GHz AMD Radeon HD 7850 All games work perfect except Kirby's Adventure which is a NES game. Lumbeeslayer
4.0-8854 Windows 10 Intel Core i5-4670S @ 3.1GHz NVIDIA GeForce GTX 960 Works almost perfectly. Jason

Gameplay Videos