| Progress Continues
We've already had 11048 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August/September 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Kirby's Return to Dream Land
|Kirby's Return to Dream Land|
|Release date(s)|| NA October 24, 2011|
JP October 27, 2011
EU November 25, 2011
AUS December 1, 2011
KO September 6, 2012
|Mode(s)||Single-player, Co-op (4)|
|Input methods||Wii Remote|
|GameIDs||SUKE01, SUKJ01, SUKP01, SUKK01|
In Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.
Long Black Shadows in OpenGL and Other Serious Issues
With this code, the arena and some mini games are unstretched.
$16:9 Widescreen 0419DCD0 38600340 0419DCD8 38600340 C219DCE0 00000003 8A2285AC 2C110000 386001C8 4C820020 38600260 00000000 C219F9CC 00000002 98E285AC 38E00001 98E30008 00000000 4A000000 91000000 30163518 447A0000 14163510 3ff0b839 E0000000 80008000 C2031454 00000008 ECC52024 D3A20000 A2420000 28123FAF 41820018 8A2285AC 2C110000 4082000C 3E203F40 48000008 3E203F80 92220000 C2220000 ECC60473 60000000 00000000 C2031484 00000002 ECC68825 EC86E824 60000000 00000000 C2031494 00000004 C242859C EC8404B3 D09F0000 C09F0014 EC8404B3 D09F0014 60000000 00000000 0419dcc8 880285AC 048C409C 3F800000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Kirby's Return to Dream Land since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2600K @ 3.6GHz||Intel HD 3000||Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix.||23732|
|Windows 7||Intel Core 2 Quad Q6600 @ 2.4GHz||NVIDIA GeForce 8800 GT||Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.|
|Windows 7||Intel Core 2 Duo E8600 @ 3.6GHz||ATI Radeon HD 4850||Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.|
|Windows 7||AMD Phenom X4 955 @ 3.2GHz||NVIDIA GeForce 8800 GT||Perfect, game is run@4 players@60FPS||Jitus|
|Windows 7||AMD Athlon II X3 435||ATI Radeon HD 5770||Game does not work at all. Crashes at start.||something|
|Windows 7||AMD Athlon II X6 1090T @ 3.2GHz||ATI Radeon HD 5700||Perfect - Speed 100% 60FPS.||Hjenovah|
|Windows 7||Intel Core 2 Duo E4500 @ 2.2GHz||NVIDIA GeForce GT 440||Playable: 45-60FPS||mbc07|
|Windows 7||Intel Core 2 Quad Q8400 @ 2.66GHz||NVIDIA GeForce GTS 250||100% Game speed, no graphical issues. Gameplay is perfect.|
|Windows 7||Intel Core i7-920 @ 3.8GHz||ATI Radeon HD 5850||Perfect, runs at 100% speed even with Fraps running.||xRyudo|
|Windows Vista||AMD Phenom II X4 840 @ 3.2GHz||ATI Radeon HD 5700||Very playable. A little tearing here and there but the game runs perfectly.||Sealion|
|Windows 7||Intel Core i5-750 @ 2.67GHz||ATI Radeon HD 5850||Perfect, pretty much. Very rare dips below 100%||crumbworks|
|Mac OS X 10.7.2||Intel Core 2 Duo @ 2.4GHz||NVIDIA GeForce 9400m GT||Acceptable speed (80%+) Collision map seems to be shifted a little up/right in some stages||Poffertjee|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce GTX 560 Ti||Fully playable ~60FPS dx9 no crashes/little sound glitches||Fabolous|
|Windows 7||Intel Core 2 Duo E5400 @ 2.7GHz||ATI Radeon HD 5550||Perfect stable 60FPS DX9 No crashing, no graphic glitches, videos glitch up but otherwise perfect in everyway||CaptainBeardful|
|Windows 7||AMD Athlon II X4 640 @ 3GHz||AMD Radeon HD 5670||60FPS Fully Playable at full speed without glitches||bruckxd|
|Mac OS X 10.7.4||Intel Core i5 @ 2.4GHz||Intel HD 3000||An unplayable mess. Every texture, from the "hold remote sideways" message to the main game is corrupted beyond recognition. The speed stays around 80%, but it is completely useless due to the garbled graphics.||Ac|
|Ubuntu 11.10||AMD Athlon 64 X2 @ 3.2GHz||NVIDIA GeForce GTS 450||Work, but not perfectly.||RyDroid|
|Windows 7||AMD FX-4100 @ 4.5GHz||NVIDIA GeForce GTS 250||The frames are very sharply, from 60FPS to 20FPS down to. also if you press no longer so for example pauses the game, it come to a tone error, he then plays a melody and only from himself. also can not use cheats, which means, once I activate that either the emulation crashes, or when I activate cheats and go into another room then only a black image, it does no longer. and by the way do not work all the mini-games, which means that it crashes.||Serverbot777|
|Windows 7||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|Windows 7||Intel Core i7-2600K @ 3.6GHz||Intel HD 3000||Perfect, but some game stuttering because of slow GPU.||23732|
|Arch Linux||Intel Core i7-2600 @ 2.6GHz||NVIDIA GeForce GTS 450||Almost perfect, long black shadows.||10n45|
|Windows 8.1||Intel Core i7-3820QM @ 2.7GHz||NVIDIA GeForce GT 650M||55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.||snippetcultural|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.||Talos|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.||EblfIYH|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Performance improved since last test, now runs 60 FPS all time. Same settings as before.||EblfIYH|