Kirby's Return to Dream Land: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|image     = [[File:Kirbys Return to Dreamland Boxart.jpg|300px]]
|developer     = HAL Laboratory
|developer = HAL Laboratory
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Kirby''
|series   = Kirby
|genre        = Platform
|released = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}}
|modes        = Single-player, Co-op (4)
|genre    = Platform
|input        = Wii Remote
|modes    = Single-player, Co-op (4)
|released     = {{vgrelease|NA=October 24, 2011}}{{vgrelease|JP=October 27, 2011|EU=November 25, 2011|AUS=December 1, 2011|KO=September 6, 2012}}
|input    = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
|forumlink = http://forums.dolphin-emu.org/Thread-wii-kirby-s-return-to-dream-land
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Ninja Dojo Minigame ===
The Ninja Dojo minigame is not displayed properly unless XFB is enabled.
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
=== <s>Long Black Shadows in OpenGL and Other Serious Issues</s> ===
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See {{issue|5094}}. Fixed by {{revision|5.0-730}}.
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}}}}
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
With this code, the arena and some mini games are unstretched.
==== NA ====
<pre>$16:9 Widescreen
0419DCD0 38600340
0419DCD8 38600340
C219DCE0 00000003
8A2285AC 2C110000
386001C8 4C820020
38600260 00000000
C219F9CC 00000002
98E285AC 38E00001
98E30008 00000000
4A000000 91000000
30163518 447A0000
14163510 3ff0b839
E0000000 80008000
C2031454 00000008
ECC52024 D3A20000
A2420000 28123FAF
41820018 8A2285AC
2C110000 4082000C
3E203F40 48000008
3E203F80 92220000
C2220000 ECC60473
60000000 00000000
C2031484 00000002
ECC68825 EC86E824
60000000 00000000
C2031494 00000004
C242859C EC8404B3
D09F0000 C09F0014
EC8404B3 D09F0014
60000000 00000000
0419dcc8 880285AC
048C409C 3F800000</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Virtual
|xfbnotes = Display Ninja Dojo minigame properly
}}
}}


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{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0|**|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|3.0-189|****|}}
{{VersionCompatibilityVersion|5.0-730|****|OpenGL black shadows solved, problems with Ninja Dojo minigame}}
{{VersionCompatibilityVersion|5.0-730|*****|OpenGL black shadows solved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=3.0-843|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Perfect, but some game stuttering because of slow GPU.|tester=23732}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Almost perfect, long black shadows.|tester=10n45}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=spalmesano}}
{{testing/entry|revision=4.0-1594|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.|tester=snippetcultural}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.|tester=Talos}}
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}}
{{testing/entry|revision=5.0-2464|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL.|tester=EblfIYH}}
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|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60)
|vid1=aIBYi51VhNI|cap1=Kirby's Return To Dream Land PAL HD - Cookie Country: Stage 1 (Dolphin Emulator @ 720p60)
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid2=yZewjdtTd0U|cap2=Dolphin Emulator 4.0 - Kirby's Return to Dream Land (1080p HD) - Nintendo Wii
|vid3=cYpMFcc9LAc|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p60) - (Nintendo Wii)
|vid3=cNHs1DWywkE|cap3=Kirby's Return to Dream Land - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12280 - Nintendo Wii
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p)
|vid4=oZPiWSHIyaU|cap4=(WII Emulator)-Dolphin 5.0-1351 Kirby's Return to Dream Land #1 (1080p)


Line 79: Line 112:
{{Navigation/Kirby}}
{{Navigation/Kirby}}


[[Category:Wii games]][[Category:Games that use MetaFortress Anti-Piracy]]
[[Category:Wii games]]
[[Category:Games that use MetaFortress Anti-Piracy]]
[[Category:Ships with debugging symbols]]

Revision as of 14:26, 19 July 2020

Kirby's Return to Dream Land
Kirbys Return to Dreamland Boxart.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Platform(s) Wii
Release date(s) NA October 24, 2011
JP October 27, 2011
EU November 25, 2011
AUS December 1, 2011
KO September 6, 2012
Genre(s) Platform
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Kirby's Return to Dream Land
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

In Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.

Problems

Long Black Shadows in OpenGL and Other Serious Issues

In OpenGL and Vulkan, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. See issue 5094. Fixed by 5.0-730.

Enhancements

16:9 Widescreen

With this code, the arena and some mini games are unstretched.

NA

$16:9 Widescreen
0419DCD0 38600340
0419DCD8 38600340
C219DCE0 00000003
8A2285AC 2C110000
386001C8 4C820020
38600260 00000000
C219F9CC 00000002
98E285AC 38E00001
98E30008 00000000
4A000000 91000000
30163518 447A0000
14163510 3ff0b839
E0000000 80008000
C2031454 00000008
ECC52024 D3A20000
A2420000 28123FAF
41820018 8A2285AC
2C110000 4082000C
3E203F40 48000008
3E203F80 92220000
C2220000 ECC60473
60000000 00000000
C2031484 00000002
ECC68825 EC86E824
60000000 00000000
C2031494 00000004
C242859C EC8404B3
D09F0000 C09F0014
EC8404B3 D09F0014
60000000 00000000
0419dcc8 880285AC
048C409C 3F800000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Kirby's Return to Dream Land since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix. 23732
3.0-183 Windows 7 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce 8800 GT Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.
3.0-189 Windows 7 Intel Core 2 Duo E8600 @ 3.6GHz ATI Radeon HD 4850 Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.
3.0-196 Windows 7 AMD Phenom X4 955 @ 3.2GHz NVIDIA GeForce 8800 GT Perfect, game is run@4 players@60FPS Jitus
3.0-196 Windows 7 AMD Athlon II X3 435 ATI Radeon HD 5770 Game does not work at all. Crashes at start. something
3.0-198 Windows 7 AMD Athlon II X6 1090T @ 3.2GHz ATI Radeon HD 5700 Perfect - Speed 100% 60FPS. Hjenovah
3.0-198 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable: 45-60FPS mbc07
3.0-199 Windows 7 Intel Core 2 Quad Q8400 @ 2.66GHz NVIDIA GeForce GTS 250 100% Game speed, no graphical issues. Gameplay is perfect.
3.0-201 Windows 7 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 5850 Perfect, runs at 100% speed even with Fraps running. xRyudo
3.0-201 Windows Vista AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 Very playable. A little tearing here and there but the game runs perfectly. Sealion
3.0-204 Windows 7 Intel Core i5-750 @ 2.67GHz ATI Radeon HD 5850 Perfect, pretty much. Very rare dips below 100% crumbworks
3.0-204 Mac OS X 10.7.2 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9400m GT Acceptable speed (80%+) Collision map seems to be shifted a little up/right in some stages Poffertjee
3.0-235 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS dx9 no crashes/little sound glitches Fabolous
3.0-314 Windows 7 Intel Core 2 Duo E5400 @ 2.7GHz ATI Radeon HD 5550 Perfect stable 60FPS DX9 No crashing, no graphic glitches, videos glitch up but otherwise perfect in everyway CaptainBeardful
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 60FPS Fully Playable at full speed without glitches bruckxd
3.0-458 Mac OS X 10.7.4 Intel Core i5 @ 2.4GHz Intel HD 3000 An unplayable mess. Every texture, from the "hold remote sideways" message to the main game is corrupted beyond recognition. The speed stays around 80%, but it is completely useless due to the garbled graphics. Ac
3.0-592 Ubuntu 11.10 AMD Athlon 64 X2 @ 3.2GHz NVIDIA GeForce GTS 450 Work, but not perfectly. RyDroid
3.0-692 Windows 7 AMD FX-4100 @ 4.5GHz NVIDIA GeForce GTS 250 The frames are very sharply, from 60FPS to 20FPS down to. also if you press no longer so for example pauses the game, it come to a tone error, he then plays a melody and only from himself. also can not use cheats, which means, once I activate that either the emulation crashes, or when I activate cheats and go into another room then only a black image, it does no longer. and by the way do not work all the mini-games, which means that it crashes. Serverbot777
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect Chinmorph
3.0-843 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 Perfect, but some game stuttering because of slow GPU. 23732
4.0.2 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Almost perfect, long black shadows. 10n45
4.0-1594 Windows 8.1 Intel Core i7-3820QM @ 2.7GHz NVIDIA GeForce GT 650M 55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE. snippetcultural
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance. Talos
5.0-2464 Windows 7 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Runs 45-60 FPS depending of the zone. No graphical or sound bugs and minigames work perfectly. Used Native Resolution, XFB and V-sync disabled, used direct 3D and OpenAL. EblfIYH
5.0-2951 Windows 7 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Performance improved since last test, now runs 60 FPS all time. Same settings as before. EblfIYH

Gameplay Videos