Difference between revisions of "Kirby's Return to Dream Land"

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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix.|tester=23732}}
 
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix.|tester=23732}}
 
{{testing/entry|revision=3.0-183|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 8800 GT|result=Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.|tester=}}
 
{{testing/entry|revision=3.0-183|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 8800 GT|result=Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.|tester=}}
{{testing/entry|revision=3.0-189|OS=Windows 7 x86|CPU=Intel Core 2 Duo E8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.|tester=}}
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{{testing/entry|revision=3.0-189|OS=Windows 7|CPU=Intel Core 2 Duo E8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.|tester=}}
 
{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=NVIDIA GeForce 8800 GT|result=Perfect, game is run@4 players@60FPS|tester=Jitus}}
 
{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=NVIDIA GeForce 8800 GT|result=Perfect, game is run@4 players@60FPS|tester=Jitus}}
 
{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}}
 
{{testing/entry|revision=3.0-196|OS=Windows 7|CPU=AMD Athlon II X3 435|GPU=ATI Radeon HD 5770|result=Game does not work at all. Crashes at start.|tester=something}}

Revision as of 12:13, 10 October 2015

Kirby's Return to Dream Land
Kirbys Return to Dreamland Boxart.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Platform(s) Wii
Release date(s) NA October 24, 2011
JP October 27, 2011
EU November 25, 2011
Genre(s) Platform
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Kirby's Return to Dream Land
Perfect
GameIDs SUKE01, SUKJ01, SUKP01, SUKK01
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, is a Kirby video game and the twelfth platform installment of the series, developed by HAL Laboratory and published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The game was first announced as a Nintendo GameCube title with a projected release date of late 2005, but after many delays development was later shifted to its successor console, the Wii.

Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the titular character Kirby possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports cooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight.

Problems

Long Black Shadows in OpenGL

In OpenGL, shadows appear as tall black blobs instead of proper shadows. If on Windows, use D3D to avoid this problem. This issue was not fixed by the GLSL OpenGL rewrite in 3.5-1064. See issue 5094.

Template:SBlaring Sound Effects with HLE AudioTemplate:/s

When using HLE to process audio, some sound effects blare or have noticeable static, most prominently the "damage taken" sound effect. Use LLE to avoid this problem. Presumed to be fixed by 4.0-3743.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End D3D OpenGL has shadow issues

Version Compatibility

The graph below charts the compatibility with Kirby's Return to Dream Land since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11369 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix. 23732
3.0-183 Windows 7 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce 8800 GT Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.
3.0-189 Windows 7 Intel Core 2 Duo E8600 @ 3.6GHz ATI Radeon HD 4850 Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.
3.0-196 Windows 7 AMD Phenom X4 955 @ 3.2GHz NVIDIA GeForce 8800 GT Perfect, game is run@4 players@60FPS Jitus
3.0-196 Windows 7 AMD Athlon II X3 435 ATI Radeon HD 5770 Game does not work at all. Crashes at start. something
3.0-198 Windows 7 AMD Athlon II X6 1090T @ 3.2GHz ATI Radeon HD 5700 Perfect - Speed 100% 60FPS. Hjenovah
3.0-199 Windows 7 Intel Core 2 Quad Q8400 @ 2.66GHz NVIDIA GeForce GTS 250 100% Game speed, no graphical issues. Gameplay is perfect.
^3.0-198 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Playable: 45-60FPS Jhonn
3.0-201 Windows 7 Intel Core i7-920 @ 3.8GHz ATI Radeon HD 5850 Perfect, runs at 100% speed even with Fraps running. xRyudo
3.0-201 Windows Vista AMD Phenom II X4 840 @ 3.2GHz ATI Radeon HD 5700 Very playable. A little tearing here and there but the game runs perfectly. Sealion
3.0-204 Windows 7 Intel Core i5-750 @ 2.67GHz ATI Radeon HD 5850 Perfect, pretty much. Very rare dips below 100% crumbworks
3.0-204 Mac OS X 10.7.2 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9400m GT Acceptable speed (80%+) Collision map seems to be shifted a little up/right in some stages Poffertjee
3.0-235 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS dx9 no crashes/little sound glitches Fabolous
3.0-314 Windows 7 Intel Core 2 Duo E5400 @ 2.7GHz ATI Radeon HD 5550 Perfect stable 60FPS DX9 No crashing, no graphic glitches, videos glitch up but otherwise perfect in everyway CaptainBeardful
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 60FPS Fully Playable at full speed without glitches bruckxd
3.0-458 Mac OS X 10.7.4 Intel Core i5 @ 2.4GHz Intel HD 3000 An unplayable mess. Every texture, from the "hold remote sideways" message to the main game is corrupted beyond recognition. The speed stays around 80%, but it is completely useless due to the garbled graphics. Ac
3.0-592 Linux Ubuntu 11.10 AMD Athlon 64 X2 @ 3.2GHz NVIDIA GeForce GTS 450 Work, but not perfectly. RyDroid
3.0-692 Windows 7 AMD FX-4100 @ 4.5GHz NVIDIA GeForce GTS 250 The frames are very sharply, from 60FPS to 20FPS down to. also if you press no longer so for example pauses the game, it come to a tone error, he then plays a melody and only from himself. also can not use cheats, which means, once I activate that either the emulation crashes, or when I activate cheats and go into another room then only a black image, it does no longer. and by the way do not work all the mini-games, which means that it crashes. Serverbot777
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect Chinmorph
3.0-843 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 Perfect, but some game stuttering because of slow GPU. 23732
4.0-1594 Windows 8.1 Intel Core i7-3820QM @ 2.7GHz NVIDIA GeForce GT 650M 55-60FPS @ 1.5x IR. Occasional drops to 50FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE. spalmesano
^4.0.2 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Almost perfect, long black shadows. 10n45
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance. Talos

Gameplay Videos