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Kirby's Return to Dream Land
|Kirby's Return to Dream Land|
|Release date(s)|| NA October 24, 2011|
JP October 27, 2011
EU November 25, 2011
|Mode(s)||Single-player, Co-op (4)|
|Input methods||Wii Remote|
|GameIDs||SUKE01, SUKJ01, SUKP01, SUKK01|
Kirby's Return to Dream Land, known in Japan as Kirby of the Stars Wii (星のカービーWii, Hoshi no Kābī Wii) and in Europe as Kirby's Adventure Wii, is a Kirby video game and the twelfth platform installment of the series, developed by HAL Laboratory and published by Nintendo. While Kirby's Epic Yarn was released in 2010, Kirby's Return to Dream Land is the first traditional Kirby platforming console game since Kirby 64: The Crystal Shards, which was released in 2000 for the Nintendo 64. The game was first announced as a Nintendo GameCube title with a projected release date of late 2005, but after many delays development was later shifted to its successor console, the Wii.
Kirby's Return to Dream Land features the staple gameplay of traditional Kirby platform games, in which the titular character Kirby possesses the ability to inhale and copy enemies in order to attain forms which give him a variety of attacks such as breathing fire or swinging a sword. The game supports cooperative multiplayer gameplay, allowing up to four players to control various Kirby characters, including Waddle Dee, King Dedede, and Meta Knight.
Long Black Shadows in OpenGL
Blaring Sound Effects with HLE Audio
When using HLE to process audio, some sound effects blare or have noticeable static, most prominently the "damage taken" sound effect. Use LLE to avoid this problem. Presumed to be fixed by.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|D3D||OpenGL has shadow issues|
The graph below charts the compatibility with Kirby's Return to Dream Land since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-2600k @ 3.6GHz||Intel HD 3000||Game crashes with "Unknown pointer 0xd52e29c0" popup. Use a development version to fix.||23732|
|Windows 7 x64||Intel Core 2 Quad Q6600 @ 2.4GHz||nVidia GeForce 8800 GT||Error message "Unknown pointer 0xd52e29c0. Continue?" When you try to start a game or demo.|
|Windows 7 x86||Intel Core 2 Duo E8600 @ 3.6GHz||ATI Radeon HD 4850||Game is fully playable, new game can be started, game plays exceptionally well with near perfect framerate.|
|Windows 7 x64||AMD Phenom X4 955 @ 3.2GHz||nVidia GeForce 8800 GT||Perfect, game is run@4 players@60 FPS||Jitus|
|Windows 7 x64||AMD Athlon II X3 435||ATI Radeon HD 5770||Game does not work at all. Crashes at start.||something|
|Windows 7 x64||AMD Athlon II X6 1090T @ 3.2GHz||ATI Radeon HD 5700||Perfect - Speed 100% 60 FPS.||Hjenovah|
|Windows 7 x64||Intel Core 2 Quad Q8400 @ 2.66GHz||nVidia GeForce GTS 250||100% Game speed, no graphical issues. Gameplay is perfect.|
|^||Windows 7 x64||Intel Core 2 Duo E4500 @ 2.2GHz||nVidia GeForce GT 440||Playable: 45-60 FPS||Jhonn|
|Windows 7 x64||Intel Core i7-920 @ 3.8GHz||ATI Radeon HD 5850||Perfect, runs at 100% speed even with Fraps running.||xRyudo|
|Windows Vista x64||AMD Phenom II X4 840 @ 3.2GHz||ATI Radeon HD 5700||Very playable. A little tearing here and there but the game runs perfectly.||Sealion|
|Windows 7 x64||Intel Core i5-750 @ 2.67GHz||ATI Radeon HD 5850||Perfect, pretty much. Very rare dips below 100%||crumbworks|
|Mac OS X 10.7.2||Intel Core 2 Duo @ 2.4GHz||nVidia GeForce 9400m GT||Acceptable speed (80%+) Collision map seems to be shifted a little up/right in some stages||Poffertjee|
|Windows 7 x64||Intel Core i5-2500K @ 3.3GHz||nVidia GeForce GTX 560 Ti||Fully playable ~60 FPS dx9 no crashes/little sound glitches||Fabolous|
|Windows 7 x64||Intel Core 2 Duo E5400 @ 2.7GHz||ATI Radeon HD 5550||Perfect stable 60 FPS DX9 No crashing, no graphic glitches, videos glitch up but otherwise perfect in everyway||CaptainBeardful|
|Windows 7 x64||AMD Athlon II X4 640 @ 3GHz||AMD Radeon HD 5670||60 FPS Fully Playable at full speed without glitches||bruckxd|
|Mac OS X 10.7.4||Intel Core i5 @ 2.4GHz||Intel HD 3000||An unplayable mess. Every texture, from the "hold remote sideways" message to the main game is corrupted beyond recognition. The speed stays around 80%, but it is completely useless due to the garbled graphics.||Ac|
|Linux Ubuntu 11.10 x86_64||AMD Athlon 64 X2 @ 3.2GHz||nVidia GeForce GTS 450||Work, but not perfectly.||RyDroid|
|Windows 7 x64||AMD FX-4100 @ 4.5GHz||nVidia GeForce GTS 250||The frames are very sharply, from 60 FPS to 20 FPS down to. also if you press no longer so for example pauses the game, it come to a tone error, he then plays a melody and only from himself. also can not use cheats, which means, once I activate that either the emulation crashes, or when I activate cheats and go into another room then only a black image, it does no longer. and by the way do not work all the mini-games, which means that it crashes.||Serverbot777|
|Windows 7 x64||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|Windows 7 x64||Intel Core i7 2600k @ 3.6GHz||Intel HD 3000||Perfect, but some game stuttering because of slow GPU.||23732|
|Windows 8.1 x64||Intel Core i7-3820QM @ 2.7GHz||nVidia GeForce GT 650M||55-60 FPS @ 1.5x IR. Occasional drops to 50 FPS during a boss fight. The audio seemed to pop in a few places (especially during the defeat of a boss) on HLE.||spalmesano|
|^||Arch Linux x64||Intel Core i7-2600 @ 2.6GHz||nVidia GeForce GTS 450||Almost perfect, long black shadows.||10n45|
|Windows 7 x64||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Perfect 100%, 60 FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled, set your computer to high performance.||Talos|