Knights of the Temple: Infernal Crusade: Difference between revisions
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'''''Knights of the Temple: Infernal Crusade''''' Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade. | '''''Knights of the Temple: Infernal Crusade''''' Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen 16-9}} Flickers in-game with Auto aspect ratio. | |||
== Problems == | == Problems == |
Revision as of 10:39, 24 January 2018
Knights of the Temple: Infernal Crusade | |
---|---|
Developer(s) | Starbreeze Studios |
Publisher(s) | TDK Mediactive |
Platform(s) | GameCube |
Release date(s) | EU March 19, 2004 |
Genre(s) | Action-adventure, Hack and slash |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Knights of the Temple: Infernal Crusade Europe, 12th century AD, The Dark Ages. It is an age of suffering and salvation, pagans and saints, miracles and disasters. It is the age of the Knights of the Temple, trapped in a world where nightmares become reality and the celestial spheres of Heaven turn into the suplhurous pits of hell. Prepare for an infernal crusade.
Emulation Information
16:9
Knights of the Temple: Infernal Crusade has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended. Flickers in-game with Auto aspect ratio.
Problems
There are no reported problems with this title.
Enhancements
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] A2FB-0AV6-K6JQW N8YC-ZD83-QJKG8 X1Z9-EZMY-F04PV V26V-YU66-9X44J FYU0-QTHB-QXZHF 2NVQ-RCUD-N9TYA DWHE-852J-DZHP9 07D3-MW92-BVF49 AV5U-DGMY-VQFWH AF7Z-R5KJ-TCGJK C58D-VT0G-082PP CGM1-EHDB-KB8Q0 CCAQ-YAQ9-DAD4U PZ54-K8K1-5659B 8YW0-U8U6-T7BA6
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Knights of the Temple: Infernal Crusade since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-6208 | Windows 10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 1060 | Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game. There's also crackling with both HLE and LLE on the main menu. Flickers without Force 16:9 in anamorphic widescreen mode. On the transition between level 4 and 5, the game locked up at 0% speed after an invalid read error, however this happened immediately after the save was created, so I was able to load the save into level 5 when I reset. | Xerxes |
Gameplay Videos
- Starbreeze Studios (Developer)
- TDK Mediactive (Publisher)
- Europe (Release region)
- 2004 (Initial release year)
- Action-adventure (Genre)
- Hack and slash (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games