Lego Star Wars: The Complete Saga
Developer(s) Traveller's Tales
Publisher(s) LucasArts
Series Lego, Star Wars, Lego Star Wars
Platform(s) Wii
Release date(s) NA November 6, 2007
EU November 16, 2007
AUS November 7, 2007
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Lego Star Wars: The Complete Saga
See also...

Dolphin Forum thread
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Lego Star Wars: The Complete Saga is a video game based on the Star Wars-themed toy line by the Lego Group. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy. The game was announced by LucasArts on May 25, 2007 at Celebration IV and was released on November 6, 2007 in the US.

Emulation Information

Wii Remote Pointer Hiding

When the Wii Remote pointer is held perfectly still in Lego Star Wars: The Complete Saga, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.


There are no reported problems with this title.


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Star Wars: The Complete Saga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-19126 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6316 Windows 7 AMD Phenom II X6 1055T @ 2.8 GHz ATI Radeon HD 5700 Perfect
r7035 Windows 7 AMD Phenom II X6 1055T @ 2.8 GHz ATI Radeon HD 5830 Perfect
3.0 Ubuntu 11.04 AMD Athlon 64 X2 @ 2.8 GHz NVIDIA GeForce GTS 250 Perfect. RyDroid
4.0-722 Windows 8.1 Intel Core-i7 4700HQ @ 3.2 GHz NVIDIA GeForce GTX 765M 60FPS as long as the internal resolution is kept at 2x native or lower. Some odd lockups occurred—I'll grab a screenshot next time it happens to make an issue report. Autofire
4.0-771 Windows 8.1 Intel Core-i7 4700HQ @ 3.2 GHz NVIDIA GeForce GTX 765M 60FPS still. It would appear that the "lockups" mentioned above are an issue in D3D only—played for hours in OGL with no such problems. Autofire
5.0-14344 Windows 10 Intel Core i5-7200U @ 2.5 GHz Intel HD Graphics 620 Perfect. Jack

Gameplay Videos

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