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Lego Batman: The Videogame

From Dolphin Emulator Wiki
Lego Batman: The Videogame

Developer(s) Traveller's Tales
Publisher(s) Warner Bros. Interactive Entertainment
Series Lego, Batman, Lego Batman
Platform(s) Wii
Release date(s) NA September 23, 2008
EU October 10, 2008
AUS October 15, 2008
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote
Compatibility 5 Edit rating: Lego Batman: The Videogame
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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Lego Batman: The Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman and Robin, to fight Gotham City's most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city. Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives! With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice - or, as the villains, to run amok in Gotham City!

Emulation Information

Wii Remote Pointer Hiding

When the Wii Remote pointer is held perfectly still in Lego Batman: The Videogame, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.

Wii Remote Pointer Hiding - Workaround

To make pointer-targeting work more reliable in these titles, it is possible to add a circularizing motion to the input.

The following templates are configured on android, using a gamepad. Pointing is activated when the button B is pressed, and the character holds a throwable item. When Pointing is active, the circular cursor should show up on screen, "wiggling". This mostly prevents the recenter, and restores the ability to easily target in those games.

;Point-Up
@(`Button B`+`Axis 1-`)+clamp(sin(6.3*timer(0.5))*0.04,0,1)

;Point-Down
@(`Button B`+`Axis 1+`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Left
@(`Button B`+`Axis 0-`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Right
@(`Button B`+`Axis 0+`)+clamp(sin(6.3*timer(0.5))*0.04*-1,0,1)

The first part of '@(...)' is the activation for the motion. Your axis should be included in this statement. The following '+clamp(sin(...' adds the additional motion. Important: When modifying the templates, remember that each axis' additional movement is different from each other. If they cancel each other out, this workaround stops working since the game doesn't see additional motion anymore.



Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Batman: The Videogame since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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2606-184 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos

Lego Batman: The Videogame - Dolphin Emulator 5.0-12219 [1080p HD] - Nintendo Wii
Lego Batman: The Videogame Wii HD Gameplay (Dolphin 5.0-17950)
To Those We Have Lost-LEGO Batman: The Videogame-Dolphin Emulator