Lego Batman: The Videogame
| Lego Batman: The Videogame | |
|---|---|
| Developer(s) | Traveller's Tales |
| Publisher(s) | Warner Bros. Interactive Entertainment |
| Series | Lego, Batman, Lego Batman |
| Platform(s) | Wii |
| Release date(s) | NA September 23, 2008 EU October 10, 2008 AUS October 15, 2008 |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, Co-op (2) |
| Input methods | Wii Remote |
| Compatibility | 5 Perfect |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Lego Batman: The Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman and Robin, to fight Gotham City's most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city. Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives! With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice - or, as the villains, to run amok in Gotham City!
Emulation Information
Wii Remote Pointer Hiding
When the Wii Remote pointer is held perfectly still in Lego Batman: The Videogame, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.
Wii Remote Pointer Hiding - Workaround
To make pointer-targeting work more reliable in these titles, it is possible to add a circularizing motion to the input.
The following templates are configured on android, using a gamepad. Pointing is activated when the button B is pressed, and the character holds a throwable item. When Pointing is active, the circular cursor should show up on screen, "wiggling". This mostly prevents the recenter, and restores the ability to easily target in those games.
;Point-Up @(`Button B`+`Axis 1-`)+clamp(sin(6.3*timer(0.5))*0.04,0,1) ;Point-Down @(`Button B`+`Axis 1+`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1 ;Point-Left @(`Button B`+`Axis 0-`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1 ;Point-Right @(`Button B`+`Axis 0+`)+clamp(sin(6.3*timer(0.5))*0.04*-1,0,1)
The first part of '@(...)' is the activation for the motion. Your axis should be included in this statement. The following '+clamp(sin(...' adds the additional motion.
Important: When modifying the templates, remember that each axis' additional movement is different from each other. If they cancel each other out, this workaround stops working since the game doesn't see additional motion anymore.
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Lego Batman: The Videogame since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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- Traveller's Tales (Developer)
- Warner Bros. Interactive Entertainment (Publisher)
- Lego (Series)
- Batman (Series)
- Lego Batman (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 5 stars (Rating)
- Untested
- Wii games
- Games with Dolby Pro Logic II support