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Lego Pirates of the Caribbean

From Dolphin Emulator Wiki
Lego Pirates of the Caribbean

Developer(s) Traveller's Tales
Publisher(s) Disney Interactive Studios
Series Lego, Pirates of the Caribbean
Platform(s) Wii
Release date(s) NA May 10, 2011
EU May 13, 2011
AUS May 19, 2011
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote
Compatibility 5 Edit rating: Lego Pirates of the Caribbean
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Captain Jack is back with a whole new world to explore! Lego Pirates of the Caribbean packs the adventure of three movies into one gigantic game. Join Captain Jack Sparrow for a trio of Pirate sagas filled with 70 characters and styled after the first three installments of the hit film franchise. Swashbuckle through 20 levels in single-player or Co-Op Mode, or go back to dig up new items (treasure, anyone?) in Freeplay Mode. When the quirky Captain Jack meets the irreverence of LEGO, you know you're in for an entertaining adventure.

Emulation Information

Wii Remote Pointer Hiding

When the Wii Remote pointer is held perfectly still in Lego Pirates of the Caribbean, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.

Wii Remote Pointer Hiding - Workaround

To make pointer-targeting work more reliable in these titles, it is possible to add a circularizing motion to the input.

The following templates are configured on android, using a gamepad. Pointing is activated when the button B is pressed, and the character holds a throwable item. When Pointing is active, the circular cursor should show up on screen, "wiggling". This mostly prevents the recenter, and restores the ability to easily target in those games.

;Point-Up
@(`Button B`+`Axis 1-`)+clamp(sin(6.3*timer(0.5))*0.04,0,1)

;Point-Down
@(`Button B`+`Axis 1+`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Left
@(`Button B`+`Axis 0-`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Right
@(`Button B`+`Axis 0+`)+clamp(sin(6.3*timer(0.5))*0.04*-1,0,1)

The first part of '@(...)' is the activation for the motion. Your axis should be included in this statement. The following '+clamp(sin(...' adds the additional motion. Important: When modifying the templates, remember that each axis' additional movement is different from each other. If they cancel each other out, this workaround stops working since the game doesn't see additional motion anymore.



Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Pirates of the Caribbean since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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2606-153 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7522 Windows 7 Intel Core 2 Duo E7400 @ 2.8 GHz NVIDIA GeForce 9600 GT LEGO: Pirates of the Caribbean on Dolphin v2.0 - Nintendo Wii Emulator dTerenciano

Gameplay Videos

Lego Pirates of the Caribbean: The Video Game - Dolphin Emulator 5.0-12245 [1080p HD] - Nintendo Wii
A Lego’s Life for Me-LEGO Pirates of the Caribbean The Videogame