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Lego Star Wars: The Complete Saga
|Lego Star Wars: The Complete Saga|
|Series||Lego, Star Wars, Lego Star Wars|
|Release date(s)|| NA November 6, 2007|
EU November 16, 2007
AUS November 7, 2007
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RLGP64, RLGJ52, RLGE64|
Lego Star Wars: The Complete Saga is a video game based on the Star Wars-themed toy line by the Lego Group. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy. The game was announced by LucasArts on May 25, 2007 at Celebration IV and was released on November 6, 2007 in the US.
Wii Remote Pointer Hiding
When the Wii Remote pointer is held perfectly still in Lego Star Wars: The Complete Saga, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.
There are no reported problems with this title, though open issues may exist in Dolphin's Issue Tracker.
This title doesn't need non-default settings to run properly. A full list of config options is available here.
The graph below charts the compatibility with Lego Star Wars: The Complete Saga since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X6 1055T @ 2.8GHz||ATI Radeon HD 5700||Perfect|
|Windows 7||AMD Phenom II X6 1055T @ 2.8GHz||ATI Radeon HD 5830||Perfect|
|Ubuntu 11.04||AMD Athlon 64 X2 @ 2.8GHz||NVIDIA GeForce GTS 250||Perfect.||RyDroid|
|Windows 8.1||Intel Core-i7 4700HQ @ 3.2GHz||NVIDIA GeForce GTX 765M||60FPS as long as the internal resolution is kept at 2x native or lower. Some odd lockups occurred—I'll grab a screenshot next time it happens to make an issue report.||Autofire|
|Windows 8.1||Intel Core-i7 4700HQ @ 3.2GHz||NVIDIA GeForce GTX 765M||60FPS still. It would appear that the "lockups" mentioned above are an issue in D3D only—played for hours in OGL with no such problems.||Autofire|