Lego Star Wars: The Complete Saga

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Lego Star Wars: The Complete Saga
Lego Star Wars: The Complete Saga
Developer(s) Traveller's Tales
Publisher(s) LucasArts
Series Lego, Star Wars, Lego Star Wars
Release date(s) NA November 6, 2007
EU November 16, 2007
AUS November 7, 2007
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote
Compatibility 5PerfectEdit rating: Lego Star Wars: The Complete Saga
See also...

Dolphin Forum thread
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Lego Star Wars: The Complete Saga is a video game based on the Star Wars-themed toy line by the Lego Group. It is a combination of the game Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy. The game was announced by LucasArts on May 25, 2007 at Celebration IV and was released on November 6, 2007 in the US.

Problems[edit]

Configuration[edit]

This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc


Version Compatibility[edit]

The graph below charts the compatibility with Lego Star Wars: The Complete Saga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6454 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6316 Windows 7 x64 AMD Phenom II X6 1055T @ 2.8GHz ATI Radeon HD 5700 Perfect
r7035 Windows 7 x64 AMD Phenom II X6 1055T @ 2.8GHz ATI Radeon HD 5830 Perfect
3.0 Linux Ubuntu 11.04 x86_64 AMD Athlon 64 X2 @ 2.8GHz NVIDIA GeForce GTS 250 Perfect. RyDroid
4.0-722 Windows 8.1 x64 Intel Core-i7 4700HQ @ 3.2GHz NVIDIA GeForce GTX 765M 60FPS as long as the internal resolution is kept at 2x native or lower. Some odd lockups occurred—I'll grab a screenshot next time it happens to make an issue report. Autofire
4.0-771 Windows 8.1 x64 Intel Core-i7 4700HQ @ 3.2GHz NVIDIA GeForce GTX 765M 60FPS still. It would appear that the "lockups" mentioned above are an issue in D3D only—played for hours in OGL with no such problems. Autofire

Gameplay Videos[edit]