Lego Star Wars II: The Original Trilogy: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:LegoStarWarsII.jpg|300px]]
|developer = Traveller's Tales
|developer = Traveller's Tales
|publisher = LucasArts, TT Games
|publisher = LucasArts
|released = {{vgrelease|EU=September 11, 2006}}{{vgrelease|NA=September 12, 2006|AUS=September 15, 2006}}
|series    = Lego, Star Wars, Lego Star Wars
|genre = Action-adventure, platform
|released = {{vgrelease|EU=September 11, 2006}}{{vgrelease|NA=September 12, 2006|AUS=September 15, 2006}}
|series = ''Lego Star Wars''
|genre     = Action-adventure, Platform
|modes = Single-player, Multiplayer
|modes     = Single-player, Co-op (2)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:LegoStarWarsII.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lego-star-wars-ii-the-original-trilogy
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lego-star-wars-ii-the-original-trilogy
}}
}}


'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor.''Lego Star Wars: The Video Game''.and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.
'''''Lego Star Wars II: The Original Trilogy''''' is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the ''Lego Star Wars'' series, it is based on the ''Star Wars'' science fiction media franchise and Lego Group's ''Star Wars''-themed toy line. It follows the events of the ''Star Wars'' films ''A New Hope'', ''The Empire Strikes Back'' and ''Return of the Jedi''. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor, ''Lego Star Wars: The Video Game'', and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.


''Lego Star Wars II'' was critically and commercially successful; it has sold over 8.2 million copies worldwide as of May 2009. Critics praised the game for its comedic and "adorable" portrayal of the film series and for their preference of the original trilogy to the prequel trilogy. However, the game's low difficulty, and its Game Boy Advance and Nintendo DS versions in general, were received more poorly. The game received awards from the British Academy of Film and Television Arts and Spike TV, among others. A mobile phone adaptation was later developed by Universomo, published by THQ, and released on December 19, 2006. ''Lego Star Wars'' and ''Lego Star Wars II'' were compiled in ''Lego Star Wars: The Complete Saga'', released on November 6, 2007.The Mac OS X version of the game was released on April 2007 by Feral Interactive.
== Emulation Information ==
 
{{Problems/GC Widescreen Auto}} See Enhancements for improved widescreen.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Fix Inaccurate Widescreen ===
The Widescreen included in this game has zoom issues and needs an AR code to fix. The Following AR code will fix widescreen in this game having zoom issues for the NTSC version.
==== NTSC ====
<pre>
040F3A64 4800007C
040F3AEC 60000000
04418EE8 3F100000
0419BFA0 4E800020
04402F48 3F400000
040511D4 48000010
04203974 44555555
</pre>


== Configuration ==
== Configuration ==
Line 24: Line 46:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|*****}}
{{VersionCompatibilityVersion|3.0|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9400M|result=only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end.|tester=Autofresser}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Very good. With DSP HLE, background music won't play during levels and sounds are not played during cut-scenes after a few seconds but, otherwise, the game works very well at a quite stable 60 FPS. There is a small graphical glitch concerning how unlocked models appear outside the cantina though. With DSP LLE, all sounds are played correctly but framerate tends to drop to 30-40 FPS when fighting more than 3-4 enemies and when explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Excellent. With DSP HLE, some musics won't play during levels and sounds are not played at all during some cutscenes after a few seconds but, otherwise, the game works very well and the framerate is quite stable at 60FPS except a few rare slowdowns. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45FPS during fights and when explosions occur. Tested with default settings (except for aforementioned DSP settings).|tester=Nolendil}}
{{testing/entry|revision=4.0-4618|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable. Stays at constant 100% speed throughout. I noticed ~4 flickering textures throughout the whole game, and some spots around scenery where you could see through the floor, but you have to go out of your way to even notice it. HLE works much better than it used to but crackles a few times in E6M4 and sometimes plays the stereo sound through the wrong speaker. Importing my save from the first game worked perfectly. Able to complete every mission.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
|vid1=bf2auG9WOLs|cap1=Dolphin Emulator 4.0.2 - Lego Star Wars II: The Original Trilogy (1080p HD) - Nintendo GameCube
|vid2=ABErBoQsFJg|cap2=Lego Star Wars II: The Original Trilogy [Gamecube] Dolphin 5.0 [1080p60 HD]
}}
{{Navigation/Lego}}
{{Navigation/Lego}}
{{Navigation/Star Wars|state=collapsed}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Action-adventure games]]
[[Category:Platform games]]
[[Category:Multiplayer games]]

Revision as of 22:38, 4 November 2019

Lego Star Wars II: The Original Trilogy
LegoStarWarsII.jpg
Developer(s) Traveller's Tales
Publisher(s) LucasArts
Series Lego, Star Wars, Lego Star Wars
Platform(s) GameCube
Release date(s) EU September 11, 2006
NA September 12, 2006
AUS September 15, 2006
Genre(s) Action-adventure, Platform
Mode(s) Single-player, Co-op (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Lego Star Wars II: The Original Trilogy
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Lego Star Wars II: The Original Trilogy is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the Lego Star Wars series, it is based on the Star Wars science fiction media franchise and Lego Group's Star Wars-themed toy line. It follows the events of the Star Wars films A New Hope, The Empire Strikes Back and Return of the Jedi. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor, Lego Star Wars: The Video Game, and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.

Emulation Information

16:9

Lego Star Wars II: The Original Trilogy has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. See Enhancements for improved widescreen.

Problems

There are no reported problems with this title.

Enhancements

Fix Inaccurate Widescreen

The Widescreen included in this game has zoom issues and needs an AR code to fix. The Following AR code will fix widescreen in this game having zoom issues for the NTSC version.

NTSC

040F3A64 4800007C
040F3AEC 60000000
04418EE8 3F100000
0419BFA0 4E800020
04402F48 3F400000
040511D4 48000010
04203974 44555555

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Star Wars II: The Original Trilogy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9400M only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end. Autofresser
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Excellent. With DSP HLE, some musics won't play during levels and sounds are not played at all during some cutscenes after a few seconds but, otherwise, the game works very well and the framerate is quite stable at 60FPS except a few rare slowdowns. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45FPS during fights and when explosions occur. Tested with default settings (except for aforementioned DSP settings). Nolendil
4.0-4618 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Very playable. Stays at constant 100% speed throughout. I noticed ~4 flickering textures throughout the whole game, and some spots around scenery where you could see through the floor, but you have to go out of your way to even notice it. HLE works much better than it used to but crackles a few times in E6M4 and sometimes plays the stereo sound through the wrong speaker. Importing my save from the first game worked perfectly. Able to complete every mission. Xerxes

Gameplay Videos