Lego Star Wars II: The Original Trilogy: Difference between revisions

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== Problems ==
== Problems ==
=== Sound Drops ===
With the HLE sound engine, sound tends to drop out after ~2 seconds in cutscenes. Switching to LLE will fix this.


== Configuration ==
== Configuration ==

Revision as of 17:55, 19 December 2013

Lego Star Wars II: The Original Trilogy
LegoStarWarsII.jpg
Developer(s) Traveller's Tales
Publisher(s) LucasArts
Series Lego, Star Wars, Lego Star Wars
Platform(s) GameCube
Release date(s) EU September 11, 2006
NA September 12, 2006
AUS September 15, 2006
Genre(s) Action-adventure, Platform
Mode(s) Single-player, Co-op (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Lego Star Wars II: The Original Trilogy
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Lego Star Wars II: The Original Trilogy is a multi-platform action-adventure video game developed by Traveller's Tales and published by LucasArts and TT Games. It was released on September 11, 2006. Part of the Lego Star Wars series, it is based on the Star Wars science fiction media franchise and Lego Group's Star Wars-themed toy line. It follows the events of the Star Wars films A New Hope, The Empire Strikes Back and Return of the Jedi. The game allows players to assume the roles of over 50 Lego versions of characters from the film series; customized characters can also be created. Camera movement was improved from its predecessor.Lego Star Wars: The Video Game.and the concept of "vehicle levels" was explored more thoroughly. The game was revealed at American International Toy Fair 2006. Promotions for the game were set up at chain stores across the United States.

Problems

Sound Drops

With the HLE sound engine, sound tends to drop out after ~2 seconds in cutscenes. Switching to LLE will fix this.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Star Wars II: The Original Trilogy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 x64 Intel Core 2 Duo @ 2.4GHz nVidia GeForce 9400M only problem is that sound sometimes drops out during the cinematic clips. Playable from beginning to end. Autofresser
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Excellent. With DSP HLE, some musics won't play during levels and sounds are not played at all during some cut-scenes after a few seconds but, otherwise, the game works very well and the framerate is quite stable at 60 FPS except a few rare slowdowns. With DSP LLE, all sounds are played correctly but framerate tends to drop to 35-45 FPS during fights and when explosions occur. Tested with default settings (except for aforementioned DSP settings). Nolendil

Gameplay Videos