Lego The Lord of the Rings
| Lego The Lord of the Rings | |
|---|---|
| Developer(s) | Traveller's Tales |
| Publisher(s) | Warner Bros. Interactive Entertainment |
| Series | Lego, Lord of the Rings |
| Platform(s) | Wii |
| Release date(s) | NA November 13, 2012 EU November 23, 2012 |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player, Multiplayer (2), Co-op (2) |
| Input methods | Wii Remote + Nunchuk |
| Compatibility | 4 Playable |
| GameIDs | |
| See also... |
Dolphin Forum thread |
LEGO The Lord of the Rings is based on The Lord of the Rings motion picture trilogy and relives the Fellowship's astonishing adventure across the imaginative world created by J.R.R. Tolkien, but with the added fun, humor and creativity that fans can expect from the LEGO videogame franchise. Featuring dialogue from the films, players will experience the same cinematic thrills and excitement they witnessed in the award-winning film series. Whether longtime fans, or newcomers to the The Lord of the Rings saga, family members of all ages will undoubtedly enjoy the humorous, playful touch that TT Games has imparted upon this epic story.
Emulation Information
Wii Remote Pointer Hiding
When the Wii Remote pointer is held perfectly still in Lego The Lord of the Rings, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.
Wii Remote Pointer Hiding - Workaround
To make pointer-targeting work more reliable in these titles, it is possible to add a circularizing motion to the input.
The following templates are configured on android, using a gamepad. Pointing is activated when the button B is pressed, and the character holds a throwable item. When Pointing is active, the circular cursor should show up on screen, "wiggling". This mostly prevents the recenter, and restores the ability to easily target in those games.
;Point-Up @(`Button B`+`Axis 1-`)+clamp(sin(6.3*timer(0.5))*0.04,0,1) ;Point-Down @(`Button B`+`Axis 1+`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1 ;Point-Left @(`Button B`+`Axis 0-`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1 ;Point-Right @(`Button B`+`Axis 0+`)+clamp(sin(6.3*timer(0.5))*0.04*-1,0,1)
The first part of '@(...)' is the activation for the motion. Your axis should be included in this statement. The following '+clamp(sin(...' adds the additional motion.
Important: When modifying the templates, remember that each axis' additional movement is different from each other. If they cancel each other out, this workaround stops working since the game doesn't see additional motion anymore.
Problems
Black Gate Level
The game freezes at the level where you fight the Troll.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Lego The Lord of the Rings since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
| ||||||||||||||||||||||||||||||
| ||||||||
- Traveller's Tales (Developer)
- Warner Bros. Interactive Entertainment (Publisher)
- Lego (Series)
- Lord of the Rings (Series)
- North America (Release region)
- Europe (Release region)
- 2012 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Untested
- Wii games