|Virtual Console, NES
JP September 25, 1987
NA August, 1988
EU November 22, 1989
JP December 24, 2008
NA February 16, 2009
|Shoot 'em up
|Single-player, Multiplayer (2)
|Wii Remote, GameCube Controller, Classic Controller
You've saved the innocent people of Gradius from the vile Bacterions. But in Life Force an even deadlier plague has slimed into the neighborhood. It's Zelos, an all-engulfing, planet-eating alien who's hungering to take a bite out of you! Only this time you don't have to rescue the millions of Gradians alone. You can call on a starfighter friend from the planet Latis, who'll fight beside you in his RoadBritish space destroyer. You'll both be gunning for max power-ups, with ripple lasers, plutonic missiles and impregnable force fields. But you better be on target. For this isn't your ordinary space scum. And to crush him you've gotta soar through his guts, blast past his death traps and ultimately blow out his heart. Good luck, Commander. The galaxy's counting on you!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Life Force since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-3570K @ 3.8 GHz
|NVIDIA GeForce GTX 760
|Works OK. Requires EFB2RAM.